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Hi everyone!

First of all I want to welcome all the new members of the last few months, I hope you enjoy my work. I also want to thank all those who have supported me for a long time, without your help I probably would have given up doing all this a long time ago, so just a big THANK YOU!

I have good and bad news, so let's start with the good:

- BK Nostalgia 64 development has been resumed again, and I'm 100% focused on it right now!

After two years with very little progress on the project for reasons beyond my control, I have decided to resume the project on my own and discard all the ideas that were unfinished and depended on the work of other people. This means that some things that appeared in the 2021 Trailer will not be in the final game (E.g. Blast Corps level). However, my knowledge during these 2 years has allowed me to optimize the game's resources, so I am able to add an extra final level that was not previously planned, as well as another level that will replace the Blast Corps one.

I resumed development at the beginning of January, after publishing BK Santa's Village, but almost all the work of these two months has been compiling all the documentation, reorganizing all the resources to optimize them at max, as well as thinking of new ideas that will replace the discarded ones. It is for that reason that I have not been able to show anything yet.


- Now on to the bad news: BK4 Quest for Kurkoins developmend is on standby right now.

I don't want to give too many details here so as not to bore you, but as happened with Nostalgia 64 two years ago, there is some work that does not depend on me that needs to be finished so I can continue with development. In this case things get complicated, because they are bugs that need to be fixed by code, so I have to wait. On the other hand, I was starting to get pretty burned out from working on that project, so I think it will do me good to focus on Nostalgia 64 for a few months and regain strength to return to BK4 later.


That's all for now, I hope to be able to show a short video preview of one of the levels of BK Nostalgia 64 soon, as well as an updated version of the Trailer from two years ago with new footage from the current version. Stay tuned!


Cheers!

Mark Kurko

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Comments

Goldenwolf

It's good to hear from you, Mark! Thank you for the update. Burnout is very real, and I think we all understand what you're saying. Your talent shines the most when you focus on what you're passionate about. Even if you need a break from some projects or you're waiting on other helpers to do their part, whatever you choose to work on in the meantime will be a true work of art no doubt. 😀 I'm excited for both projects. But take your time and don't push too hard. You can't do BK4 (or Nostalgia 64) justice if run yourself down too much. Take your time, and I know they will be masterpieces.

Jordan R

Hi Mark, Take all the time that you need to work on it, don't get burnt out. You don't owe these ungrateful philistines ANYTHING. I'm looking forward to Nostalgia 64, I haven't played any of the mods that will be included in it, I want to experience it all at once when it is ready :) I've also worked on software projects where depending on other people has lead to disappointment since they are unable or unwilling to keep their end up, that's just how it is, for everyone who accomplishes anything, you have an army of wanna-bees.

Mark Kurko

Thank you very much for your understanding and messages of encouragement. I also want to emphasize that I am very grateful to all the people who have helped me with my projects in different areas all these years, and that for my part I have always tried to reward that help with the resources that I have had in every moment, whether by helping in other projects, or with economically compensation. So my complaint is not directed at anyone specifically. I just understand that other people have lost interest in working on the project, but as the lead developer I have had to make the difficult decision to continue on my own discarding unfinished ideas, or else it will never be published, that's it.