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Hi everyone, the next version, 0.04, is now available on Steam. Your previous key should work fine, and there shouldn't be any issue with previous saves. However, you may need to update game manually as I believe Steam has or will change how auto-updates work for bandwidth issues.


Public version will be released later this week. 


As I said previously, there may be some bugs or glitches, let me know if you run into any. Thanks again for supporting me, and stay safe!

Comments

Soma_Cruz_Alpha

When I start a new game (shaper,cultist, three moons, charisma) after I defend Diana from the thugs it starts loading and it gets stuck there, my previous build in the previous version was an old watch grifter vigilante (also charisma) and it had no problem loading the town. reinstalling didn't fix it Specs: HP envy 14 i5-4210U 1.7Ghz 4gb RAM Intel HD Graphics

amemoryofeternity

Thanks, I've replicated the error. Looking into what's causing it now.

amemoryofeternity

Found the cause, was some outdated code that is behaving in unexpected ways. Removed it and should have the new patch uploaded in 30 mins or so. Hopefully it doesn't show up anywhere else, I will screen a playthrough again to make sure.

Circuitarity

Just on a related side note... Announcing a new version is available on steam but some of us multiple creator followers need a little more than that... Maybe the name of the game might help so we don't have to look through your patreon page for it. Thanks kindly.

Soma_Cruz_Alpha

Ok after the last patch, starting a new game will leave you directly in Moonfall, skipping character creation and the opening sequence. Gonna try a clean reinstall and update.

amemoryofeternity

Ah whoops, I was testing something and forgot to revert it. Will be updated soon.

Soma_Cruz_Alpha

Found a new one, when you sleep for the first time in the guild, the next day you get stuck in place and cannot move, making progress impossible, tested twice, once going directly to your room after Diana takes you to it and once after going to Diana's room, i rejected Kore's offer both times if that helps. EDIT: it happens even if you accept Kore's offer

Soma_Cruz_Alpha

ok, it's fixed now, however something is weird with the collision now, I am now able to walk over some objects wich looks really weird in the isometric perspective, not sure if it's intentional. example: https://imgur.com/a/8EbpbX5 https://imgur.com/a/zAMQ2AD ps: this isn't game breaking or anything but it is awkward and inmersion breaking

amemoryofeternity

I changed it so you can "hop" up on things if it's only one tile higher. I'll probably refine this later on so you can't jump over all things.

Soma_Cruz_Alpha

OK i finished the demo, overall i really liked it. the story is interesting and engaging, the girls are nice, epecially Kaywin, Kore and Diana, can't wait for the next release. Keep up the good work. some thoughts: -The party turning into a pool of blood on ko is weird, i would suggest to replace with a ko sprite of the caracter laying in the floor, unless you're planning to implement permadeath in the future. -The last minor bug i found was that when i talked with Diana in the conference room in the new quest, she keep talking about Nena's death and didn't prompt the correct dialogue with the option to leave the room until i pressed x to cancel that dialogue. i took me a minute to figure it out but it still is a tricky workaround. Anyway best wishes for your project.

amemoryofeternity

Thanks. In my last game I had unconscious body sprites for the party when they get KO'ed, just need to make sprites for the new characters :D. And thanks for the bug find, I'll have it fixed in the next patch.

Aspin

just played on the steam demo and it was a lot of fun keep it up your doing great!

Hizor Games

Very cool to see Houpo's art in other projects like this. Looking good.

amemoryofeternity

Thanks, right back at you. Uni's looking pretty good. I keep reminding myself I need to try it.