New Content Update coming next week (Patreon)
Content
Hi everyone! Just an update to let you know that a content update will drop sometime next week, greatly expanding the game, adding features and quests, and fixing some bugs (and probably introducing new ones).
First off, I’m glad to announce that a much-demanded feature, pet ownership, has now been added to the game. You’ll be able to adopt pets at the pet store in the Commercial District. Currently, only dogs (and one cat) are available. You’ll be able to choose between several breeds, including expensive (and rather immersion-breaking), gene-modded, giant mutant dogs.
Secondly, I have implemented a meeting room in the guild hall where you can speak to companions regarding the various tasks you have been undertaking. You’ll be able to hold meetings for tasks you’ve already completed. The meeting room is also where pets will be staying.
New area: Cellerdown Market
Cellerdown Market is an unused underrail station that the local denizens have transformed into a colorful underground street market. The damp and barren environment of the underrail is contrasted with the smells of cooking stalls, small little eateries, the shouts of various hawkers and merchants. In the fringes of Cellerdown, there thrives a black market for illegal goods and tech, as well as a large courtesan’s guild hall controlled by the Progressive faction.
Companion changes
Previously, several companions need to be recruited, including Kaywin, Hastuo, Jasen and Isutyr. I have been trying to justify this with the fact that the rest of the player’s companions are locked and cannot be dismissed. In the end, I’ve decided to remove the recruit mechanic and auto-add these companions to the player’s guild hall once the first series of tasks are finished. This is because:
There is absolutely no benefit to not recruiting a character, and players will miss out on certain things if characters are not recruited.
The max traveling party is five, and there are 9 companions, so 4 companions will sit out anyways at any one time.
These characters have pivotal story and quest roles.
Faction Quests
Memoirs of a Battle Brothel has four main faction quest chains, and one guild quest chain. Players are not required to start or complete any of the faction quests, although the bulk of the story and content will be told through them. There is no “right” order to start the faction quests, although many players may choose to cycle through them one quest at a time. This is due to the fact that faction quests get steadily more difficult as the player progresses along any one chain, and quests from one faction may impact quests from another. Additionally, there are powerful benefits from completing faction quests, including new items, weapons, merchants, or in the case of the Travelers Mandate, anomalies and relics.
Finally, completing faction quests gain you trust with that faction, meaning it will earn you suspicion with the faction’s rivals. This is especially the case with Stormbreaker Securities and the Iron Cartel, as they are direct enemies. If you become too friendly with one, you may no longer be welcome at the other.
New quests
The Coming Storm
The Stormbreakers find an unexpected new resource that could prove instrumental for the mercenaries, especially in the upcoming war against the Iron Cartel.
Iron and Velvet
Iron Gregarion intends to hunt down the traitor in his crew, his own cousin, no matter the cost.
The Abyss
Aid the Travelers Mandate in opening the Door that guards MoonFall’s legendary Abyss, an unexplored region fraught with supernatural dangers.
The Bloody Hawk
Help the Old Watch continue their investigation on the random killings in MoonFall, including following a lead that leads the player right to a black market for restricted tech.