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Hey patrons!

As you know, our main focus is on Last Mage right now, but Hero Tale is still being worked on in the background for bug fixes and QoL updates!

And this is an update like that :) It's small but it potentially can help a lot with tougher enemies, especially if you just can't get animation timing right.

FEATURES

  • Reworked block mechanics. When block is used, it stays up as a barrier until the enemy's next physical attack. It blocks damage once and then disappears. Nothing changes in regard to stacking blocks.

  • New map marker. Added marker indicating new map available. It was added before leaving Beta, but was turned off and now it's back from the limbo, now more fitting to the whole UI.

FIXES

  • Fixed being able to sell consumable items after they were autoconsumed, if sales window was open during this time

  • Fixed discrepancy between calculated attack time on higher levels and actual speed

Have fun with the update! As for the next one? It will bring something we hope will make collectors really happy...

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