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26.7.28更新--Update:修复该角色在3.5版本中出现的错误Fixed a bug that occurred with this character in version 3.5!!!务必使用XXMI加载器,加载mod后请切换下角色刷新一下。游戏设置:建议将图形质量预设修改为均衡之后,在进行画质修改。能解决部分卡顿。图形质量预设不能低于均衡,且需要关闭受伤表现,否则角色贴图会出现错误。!!如果角色运动时轮廓线模糊,请进入显卡驱动设置,将DLSS超分辨率模式改为原生分辨率(DLAA),再次进入游戏后帧数会下降,同时轮廓线不在模糊。切换说明:“ctrl + ↑”原外套(每个胸部大小有5种切换)

“ctrl + ↓”外套挂坠

“ctrl + ←”手腕

“ctrl + →”项圈

“alt + ↑”胸部(中杯、大杯、超大杯、超超大杯)比基尼--乳贴--乳环--铃铛

“alt + ↓”内裤切换

“alt + ←”尾巴--脚环

“alt + →”耳机--兔耳

“shift + ↑”脸部

“shift + ↓”臀部大小--丝袜切换(过膝袜、逆兔女郎丝袜、半身丝袜)

“shift + ←”手丝切换--原手臂(包含长指甲切换)

“shift + →”身体贴图切换(黑色版本、白色版本、全身丝袜、破洞全身丝袜、无丝袜版本。无丝袜版本的切换最多包含8个切换)

“4”鞋子

“5”兔女郎服装

“6”锁链绑带

“7”阴毛

“8”马尾铃铛

“9”眼睛

“0”头发--帽子

“=”葫芦

“ctrl+alt”开关菜单

“ctrl+R”重置窗口/////From Google Translate:!! Please use the XXMI loader. After loading the mod, please switch characters and refresh the page.Game Settings: It is recommended to change the graphics quality preset to Balanced before making any further graphics adjustments. This can resolve some stuttering issues.

The graphics quality preset cannot be lower than Balanced, and damage effects must be turned off; otherwise, character textures will be incorrect.

!! If the character's outline is blurry during movement, please go to your graphics card driver settings and change the DLSS super-resolution mode to native resolution (DLAA). After re-entering the game, the frame rate will decrease, and the outline will no longer be blurry.Switch Instructions:"Ctrl + ↑" Original Outerwear (5 options for each bust size)

"Ctrl + ↓" Outerwear Pendant

"Ctrl + ←" Wristband

"Ctrl + →" Collar

"Alt + ↑" Bust (Medium, Large, Extra Large, Super Extra Large) Bikini -- Nipple Covers -- Nipple Rings -- Bells

"Alt + ↓" Panties Switch

"Alt + ←" Tail -- Ankle Ring

"Alt + →" Headphones -- Bunny Ears

"Shift + ↑" Face

"Shift + ↓" Hip Size -- Stocking Switch (Over-the-knee Stockings, Reverse Bunny Girl Stockings, Half-length Stockings)

"Shift + ←" Hand Stocking Switch -- Original Arm (Includes long nail switching)

"Shift + → "Body texture switching (black version, white version, full-body stockings, ripped full-body stockings, no stockings version. The no-stockings version can have up to 8 toggles)

"4" Shoes

"5" Bunny girl outfit

"6" Chain straps

"7" Pubic hair

"8" Ponytail bell

"9" Eyes

"0" Hair - hat

"="Gourd

"Ctrl+Alt" toggles the menu

"Ctrl+R" to reset the window

Files

Comments

赵家鑫 赵

There is no problem in recruiting animation, but in the experience, I found that there is something wrong with the white of the eye.And most of ww's skin has this problem.

nika (edited)

Comment edits

2026-09-05 13:00 Can you modify the mod.ini code so that the character isn't blurry? I've noticed that mods with code other than this don't have this blurring issue. ([CommandListMergeSkeleton] $\WWMIv1\custom_mesh_scale = 1.00 cs-cb8 = ref vs-cb4 cs-u6 = ResourceMergedSkeletonRW run = CustomShader\WWMIv1\SkeletonMerger cs-cb8 = ref vs-cb3 cs-u6 = ResourceExtraMergedSkeletonRW run = CustomShader\WWMIv1\SkeletonMerger)
2025-12-14 07:12

-yyzj-

Regarding the eye issue, I examined it carefully for a long time and only found that when the scene shadow meets the eye, the shadow on the eye is slightly different from the original image. However, overall the difference is not significant. I'm also unsure why this issue occurs, so I won't be fixing it.

-yyzj-

Regarding the blurring issue, here's a summary: Solution 1: Retaining the code "cs-cb8 = ref vs-cb3" prevents the character from becoming blurry, but in certain scenes of the new Wuwa 2.6 map "Sanguise Hunting Ground," the character's hair and facial lines appear incorrect, and Iuno's hair disappears. Solution 2: Removing "cs-cb8 = ref vs-cb3" fixes the line errors, but blurring occurs during movement. Adjusting DLSS to DLAA minimizes this blurring. I've been using Solution 1, retaining the code "cs-cb8 = ref vs-cb3," since creating the Chisa model. 关于模糊的问题,总结如下: 方案1.保留“cs-cb8 = ref vs-cb3”这段代码时,角色不会模糊,但角色在Wuwa2.6的新地图“桑古伊斯狩原”的部分场景中会出现头发与脸部线条错误,尤诺则会出现头发消失。 方案2.删除“cs-cb8 = ref vs-cb3”后,线条错误修复,但运动起来出现模糊。将DLSS调整为DLAA时,可以最大程度减少模糊 我从制作千咲的模组之后一直采取的方案1保留“cs-cb8 = ref vs-cb3”这段代码

-yyzj-

Sorry, no new sandals will be added in the near future.

-yyzj-

First of all, thank you for your support and suggestions!The reasons I currently know are as follows: There are two types of skeletons for creating mods using WWMI: "Merged" and "Per". My personal guess is that most of the creations by Ander001 use Per-skeleton, while I mostly use the Merged skeleton. Only Phrolova uses both skeletons (normally Merged, switching to Per when activating his ultimate), a point Ander001 also does. Merged creation: It's easier to create multiple decorations and can resolve color differences in the character's body. Perhaps due to my limited skills, the only unresolved issue is the torn head outline appearing in the new WuWa 2.6 area. Per creation: It avoids animation errors and outline mistakes, but some characters have color differences between their upper and lower bodies, which are more noticeable in shadows. Considering everything, I will currently continue to use the Merged skeleton. -------------- 首先感谢您的支持与建议!目前我知道的原因如下: 使用WWMI制作Mod时有两种骨架类型,“Merged”和“Per”。我个人猜测Ander001制作的大部分使用的是Per骨架,我使用的大部分是Merged骨架。只有弗洛洛是用了2种骨架(正常是Merged骨架,开启大招时变成Per骨架),这一点Ander001也相同。 Merged制作:更方便制作多装饰切换,可以解决角色的身体色差。也可能因为我的技术不足,目前没有解决的问题只有WuWa2.6新区域出现的头部轮廓线撕裂。 Per制作:不会出现动画崩坏,轮廓线错误,但部分角色上下半身出现色差,阴影下会明显一些。 综合考虑下,目前我还是会使用Merged骨架制作。

PTL

希望大佬能先做坎特雷拉的mod 我会一直支持你的

PTL

我对比了所有的坎特雷拉mod 我感觉只有你做出来的才是最好的

SwankALank

Your mods are great, please keep cooking! I know it's probably a ways out, but I look forward to one day seeing a Camellya mod from you

彥鈞 盧

請教一下老師的作品 因為像是漂泊者的胸部晃動程度就很明顯 但是弗洛洛跟千咲的就相對保守 這是因為原本遊戲內角色本身的特性就做不出來 導致老師您在後期修正的時候也改不了嗎 在用了老師幾個模組後觀察出來的 有點好奇

-yyzj-

正如你猜想的一樣。通常情況下,只有帶有乳搖的角色做出來的模組才有明顯的乳搖。這些原本角色帶有的物理效果,後期無法添加。