Little update on what's to come! (Patreon)
Content
Heya there!
After releasing version 0.64, I took a week away from development for a freelance gig, which gave me valuable time to reflect on the game's direction. This reflection has led me to make some significant changes that I'm excited to share with you.
Changes?
Yes. Changes. Your overwhelming support for previous major updates has given me the confidence to implement even bigger improvements. So much so that I want to remake the game from the top. While the current scenes are engaging, I've noticed several areas where I can enhance the overall experience.Why?
1. Character Development: The rapid pace of recent updates has come at the cost of deeper character development. I want each character to feel truly unique and memorable.
2. New system: The new choice-based system introduced in version 0.64's (Thalia Hallway interaction) really gave the final push for me. I really want to expand this system throughout the game, offering more meaningful choices from the very beginning of the story.
3. World Building: I want the game to have world building scenes. Whether its guards patrolling the streets or merchants on the market or students in the academy. I want to add interactions that make the world feel more alive and immersive.
4. Enhanced UI/Visuals: A complete overhaul of the interface to make the game more distinctive and intuitive.
5. Meaningful Stats System: New character statistics that unlock additional story options and interactions.These are the reasons why I decided to make the remake.Whats the progress?
Well so far things I have done are:1.Redesigned notebook interface with more compact and relevant character information (the code is fully done now its adding data to populate this page):
As you can see its going to be much more compact. And it shows the main things that are of interest the location and the quests.2. Going into the View of the character this comes up:In here you can see the stats more clearly for each character (the code is fully done now its all about populating it with data for each character and quest). In here there is an option to "Track This characters Quest".3. Tracking character quests:To minimize the going back and forth and to make things easier for you now quests can be easily seen on the right side nav bar along with the character stats. (Code for this is done now its all about populating all the quest data).4: Adding visuals to rooms:So this is kinda the new look. My vision is that if a character is in the room it will be displayed like this (and the characters visuals/appearence will change on their stats) (Code is fully done now its mixing images and characters to different locations otherwords (yes you guessed it) populating with data).5: Added settings where:1. Mobile mode can be turned off and on (well this is old news)2. There is an option for only image mode ( which will instead of removing gifs replace the gifs with images (can be be switched any time))3. There is an option to toggle incest on and off (can be switched any time).
6: Little things all around :)
So yeah lots of existing things. But there is a catch...
Due to the scope of these changes, version 0.65 will release in mid to late January rather than December. This extra time ensures:
Complete implementation of all visual improvements or rather (yes you guessed it) populating everything with data.
Thorough testing of the new systems.
Integration of new story content using the choice-based system.
I believe these changes will significantly improve the game's quality and enjoyment. Thank you for your continued support and patience as I work toward making this game the best it can be.
All the best,
Luna