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This took much more work then I anticipated but I think it turned out pretty neat!There's still some things missing, like hit spark effects, the animation for the little grenade explosion, some motion lines for her attacks (especially that jumping spin move) etc, but it is fully functional.The boss fight is pretty challenging, you only have five lives and she moves around quite fast.Though I love challenging games, I don't like punishing games so failure just let's you try again right away with no down time or penalty.She has a total of 8 movement pattern that change depending on far away you are, all of which took 60 frames of animation to make. Oof.I'm almost done with the public tech demo, I just need to draw some Pumzika boobs to give you a little reward for finishing it then it'll go up for you to tear apart ;)It'll be available to everyone, but the 25$+ patreon will be able to try and help me polish the boss fight.See you then!

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GoldNightCat

I can hear and feel the speed runners now

Bnbigus

Yeah, I could see that happening! I could even implement a precise in game timer to encourage them

Darallex

Looks awesome bet its gonna be fun

Hokkomo

Can't wait. Yes you should do a in game timer for Speedruns

Kiba Snowpaw

isn't it normally that the other way around " but the 25$+ patreon will be able to try and help me polish the boss fight." :-b just saying.