Home Creators Posts Import Register Favorites Logout

Content

Hey folks! Just a quick update that Firelink will be on Thursday nights for the next six weeks starting tomorrow. 

I have an obligation on Wednesday evenings, so we're switching the Metroid streams to Wednesday nights (starting right now) and Firelink to Thursday for the time-being.

//This week we're talking about the closure of Monolith Studios, Steam Next Fest and whatever news Pokémon drops in the morning! We may also have a special guest join us for tomorrow's episode, but we'll leave that as a surprise.Send in your thoughts, questions, or topics you'd be interested in us discussing! We won't have time to read and discuss everything, and please keep posts topical, safe for work and not huge walls of text.Submissions close at 4 PM CT on Wednesday, February 27th.

Files

Comments

Far Too Many Frogs

NextFest gave me a new game to look forward to! Mochi's Cosy Adventure! Also i get to try Wanderstop before it comes out.

Pixel Grip

With all the studio closures over the last year and change, how do you think the games industry will be affected overall? Do you expect to see more AA games from those that were laid off or should we expect less games overall because of people too sick of the industry's issues to go to other studios after being laid off?

Altrus

Monster Hunter Wilds is almost here! Does the Firelink team play? If so, what weapons do you main?

Inverse Skies

Actually I do have a non joke question that doesn’t involve old man pickleball. Indie developers often make games inspired by the games they grew up on - we have seen this with the 16 bit era and more recently with some games going for the aesthetics of the ps1/64 era. However as technology progressed in the 2000s so does the complexity of games - so do we naturally reach a point where indie developers will find it harder to emulate the game styles of the mid 2000s onwards even if they grew up with them?

TooManySpreadsheets

I totally agree with Marty's recent article that Steam's storefront thinks my two most recent games are the only games I have ever played, and this year's Next Fest storefront feels almost impenetrable to me. Do y'all have any early recommendations of Next Fest demos to try? AND, do you know any tricks to improve the search experience? I want to find stuff that will actually click with me or surprise me, not just go to the ones that have the nicest key art.

Kyle Vanden Eynden

What would be your pitch for a Wonder Woman game? Do you think Monolith was setup for failure - as in, were they forced to make a game with the DC brand that was similar to the Mordor games and not something new and original? It also blows my mind when years of development and money get scrapped to reboot a project. Should studios have more scrutiny during pre-development to really lock in a vision and avoid rebooting years later?

LookItsChefEric

With Monolith's shuttering how much longer will the viability of a AAA studio exist before all that's left are a handful of live service games and GTA 6? The recontextualizing of what it means to be AAA is coming hot and fast. PS screw venture capital

Andrew White-Winter

Different Topic: When making documentaries, what motivates the decision not to have a narrator? I've noticed that's a common thread through all of your documentaries going all the way back to Divinity Original Sin II.