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This week's episode of Design Delve is now available!

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Monster Hunter Keeps Making Itself Worse, and I Love That | Design Delve

This video brought to you by Nordcurrent Labs and their upcoming game Chains of Freedom, a high-stakes, turn-based tactics game inspired by classics like XCOM – https://store.steampowered.com/app/2994010/Chains_of_Freedom/ In Todays episode J & Ludo dive into Monster Hunter Wilds to see how its pushing the franchise forward, for better or for worse. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch: https://store.dftba.com/collections/second-wind https://sharkrobot.com/collections/second-wind Music used in order of appearance: Intruder - Stray OST The Abyss - Hyper Light Drifter OST Checking in - Celeste OST The Notebooks - Stray OST Secret Lab - Stray OST

Comments

Sven F.

Did not play. Looks like a grinder. No opinion. GDC so cool. So much tech and p.management stuff.

Lil' Cass (CJ)

Hmm... quite thought-provoking and very interesting choice of words, I love it!💖

The Critic of Innocence

Ah, Monster Hunter, a series that does its own thing and gives no care. (Also, the best weapon is the Great Sword, because hitting monsters with raw iron is amazing).

ergotpoisoning

Radical series change that didn't work out - the new Civ changes are a pretty relevant example! Trying to improve a game thematically *and* in terms of gameplay isn't a zero sum prospect; improving one doesn't necessarily have to come at the expense of worsening the other. Firaxis made the decision to improve gameplay at the expense of massively worsening the thematic feel of Civ, and imo this idea needed a lot more time in the oven. From interviews it seems like the dev/publisher response is largely "We needed to do this to improve the loop!". This to me implies that they thought the tradeoff was inevitable, which I don't think is true.