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Hey all! This week, Nick is in Poland on a work trip, so Jess Hoops will be joining me, KC, and Eric. We'll be gabbing about what it means for a game to score a 10/10, our personal 10s, news of the Persona 5 gacha game coming to the west next month/my impending financial ruin, and stuff we've been playing.

Hit us with your thoughts/questions/comments about any of those, or anything else in general, and we'll pick some of them to read during tonight's show.

Thanks, and see y'all tonight at 6pm CT!~Marty

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Lil' Cass (CJ)

Well, I just pinged Marty unnecessarily🤪: oops, sorry Marty😅

Robert Scholes

Can a game be a 10/10 if it's not fully original and innovative e.g a direct sequel or a franchise entry?

Lil' Cass (CJ)

Do you think Persona 5 The Phantom X will have a healthy life span to see a console release on Xbox, Switch, and PlayStation?

Far Too Many Frogs

It's difficult to quantify a 10/10 for me generally. I don't have much in the way of preferences in all the generally considered factors. History of accessibility issues aside, Starstruck Vagabond is the most 10/10 based on "do i vibe well with it?" Because i forgot i was streaming it, and totally forgot i was streaming it, and just enjoying the delivery loop.

Cameron Gore

Can you do your best Arthur Morgan impressions? "You're alright girl," or "what's the plan Dutch!?! “

Jason Ferro

How much stock do you put into 10/10 review scores? I saw some perfect scores for Expedition 33 and while I love the game there are some underwhelming aspects that feel like they'd bring the score down slightly (ex. Getting stuck on random objects, awkward cutscene transitions). Reviews are so incredibly subjective that, to me, it's often hard to trust some scores.

Ryallen

I didn't realize what you were referring to when you said "my impending financial ruin" for a second and got really worried lol. Since Persona 5 is usually the harbinger of a gacha game's demise when it's brought in for collabs, does this mean that now that Persona 5 is collabing with gacha games as a whole that'll mean they're dying off soon? In all seriousness, if you had to define a perfect game, how would you define it? I think a good definition of perfect is something that would only be lessened if anything were removed. Obviously things can be tweaked and adjusted for taste but if anything was removed then the piece in question would suffer as a result. That being said, I don't think a "perfect" game is necessarily a mark of quality. I don't like stuff that's "perfect" usually, I've always preferred things that are imperfect but ambitious. Perfect games tend to be smaller, and while I think that's an admirable trait for any art, but I've always been drawn to stuff that tries stuff out. Not just games but anything that's ambitious and is trying to break the mold. I can't help but be drawn to stuff that tries out new ideas because even if they're not pulled off perfectly, they give a strong idea of what could be done at their absolute best

Simon Lane's Luscious Toesies

I have very different gaming tastes compared to my friends. Many games I've played and loved such as Deadly Premonition or ExoPrimal have clashed hard with their tastes. Have you guys ever had a game that you loved but most people around you have disliked? P.s. I had this same thing with movies, eg Mandy starring Nicholas Cage is one of my favourite movies and my friends hated it 😅

Charles Reimer

How often do you all feel that your personal Top 5 change up? Are you constantly updating your Best-of-the-Best, or have you solidified your personal pantheon? For 15 years, my Top 5 didn't budge, but I am finally reevaluating my Top 5 after falling maddeningly in love with Unicorn Overlord (P.S.: thank you KC for recommending the game as strongly as you did or it might have spent decades on my wishlist).

ImmenseCookie

Recently upgraded to the value tier thanks to the badgering and promise of this write-in opportunity, keep up the great work all! On topic, the value of artistic perfection feels utterly subjective. Something has to be totally satisfying at just the right time by the right consumer in the right frame of mind. The stand-out combo of satisfaction/time/place for me was starting Sea of Thieves during Covid - I had a full crew of friends who just wanted to esacpe into a pirate sandbox and have an adventure together. Some games have bigger hit-boxes to those conditions and obtain perfection for more consumers, but I don't think there can be any objectively perfect piece of art, as we all consume things through our unique positions and inferences.

George Loftus

Are 10's relative? 10's were being made in the 90's when development was theoretically cheaper, right? Then why not take lessons from older 10's as a way to make quality games that don't break budgets?

Antiphar

I'm in the yahtzee camp when it comes to numerical scores, mostly because enjoyment it so context specific. Xenoblade X has long been my "10" for exploration and world building when relaxing on the couch, but Balatro would be my "10" for plane rides or boring meetings. Swap the context and suddenly both lose points.

Pixel Grip

The few games on my 10/10 list would be Kingdom Hearts II Final Mix (the final mix version specifically), the original Resident Evil 4, DOOM Eternal, and Astro Bot. Maybe you guys could comment on whether you agree or disagree with any of my choices and why.

Dean Pearson

I think it's easier for a smaller game to become a 10/10 for me. The bigger the game, the more opportunities for me to not like something about it and dock it a point. Celeste and Obra Dinn come to mind.

kristianveierland

Numbers are arbitrary a 10/10 game for someone can be a 1/10 for someone else if its a genre or a type of gameplay they cant enjoy.

Blistered Soul

Like other comments. Always think 10s are hard to quantify outside personal experience. Prefer the ‘Would I recommend’ review system. For me Pacific Drive, Jak & Daxter, Slay the Spire & Hollow Knight are 10s.

TooManySpreadsheets

Per my username, I have a spreadsheet of my game library, and I rank each of them with a separate 1-5 score on Gameplay, Style (art, music, voice acting), and Theme (story, characters, message). For me, getting a 5 in any of those categories means it's pushing the envelope in some way; even if it's really good, if it's not making some kind of innovation, it gets a 4. Sometimes a game really excels in one or two categories, but not all three, and that's fine! I can still enjoy it for the things it does well.

TooManySpreadsheets

I also separate out genre, mood, length, and keywords so that I don't compare apples to oranges.

TooManySpreadsheets

I really appreciated Yahtzee's "Best Game that made me feel X" awards from last year as a counterpoint to genres being arbitrary and confusing

TooManySpreadsheets

Some of my favorite works of art hit me at exactly the right time. Not a game example, but I was dealing with some trauma several years ago when I saw Come From Away for the first time, and that musical is all about of finding out the new person you've become in the wake of immense trauma. It's excellent on its own merits, but it will always stay a cut above others for me because of that timing.

William Gibbs

10/10 for me is a game that hits everything it tries to do and can't be improved in an obvious way. Not necessarily perfection, but achieves its goals in very satisfying ways.

HardRevenge

Do we really need universal healthcare? I want to live a world where we have a remake of fallout new vegas. Crashed again/10

Inverse Skies

I think what we can see easily from this thread is that taste is very subjective. Edge magazine did an experiment once when they were sick of being badgered about review scores where they gave the same game to multiple people and noted that the review scores for it wildly differed by at least 3 points. Another example is Julian Rignall in his book “the games of a lifetime”, who was the editor of a few prominent 90s video game magazines in the uk and also helped set up ign online originally, talked about how even if he didn’t personally get on with a game, he would still give it a good score if he thought that is what everyone else would do as he didn’t want to be outside the trend. Or take Steph Sterling, famous for giving games like deadly premonition a 10 whilst assassins creed 2 got a 4 or breath of the Wild 7. It’s all subjective based on your personal experience / likes and the only way you can truly know is by playing it yourself.

saundysaundysaundy

I feel any 10/10 game experience is about so much more than the game itself. Mine are all linked to key moments and feelings. Like Super Smash Bros Melee on GameCube when life was simpler and I shared a bedroom with my two brothers, or Breath of the Wild when I would be up for hours overnight with a newborn baby asleep on my chest. Maybe to hit that 10/10 perception it has a game doesn’t have to just be great, it needs to meet a need?

KingDead42

Smaller games also fall into the old quote: 'Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.' -Antoine de Saint-Exupéry

Nosk

Razbuten’s new video is about how the best games are kinda bad touches on the difference between a flawless 2 hr experience and a sprawling 100hr game that takes big swings and get some things wrong like TOTK. Are they both 10/10 or is the more ambitious game worse? Is that a silly way to compare two completely different experiences?