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This week's episode of Design Delve is now available!

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Elden Ring Nightreign Is a Design Anomaly | Design Delve

This video is brought to you by GameMaker, the free, fast, and easy-to-use 2D game engine that’s helped power modern classics like UFO 50, Antonblast, and Yahtzee’s Starstruck Vagabond – https://opr.as/SecondWind-3 In today's episode, J & Ludo delve deep into Elden Ring: Nightreign to see how its designs combined multiple genres to create something truly unique. Music used in order of appearance: Intruder - Stray OST The Abyss - Hyper Light Drifter OST Checking in - Celeste OST The Notebooks - Stray OST Secret Lab - Stray OST Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch: https://store.dftba.com/collections/second-wind https://sharkrobot.com/collections/second-wind

Comments

MDO

I think this is part of the healthy dev philosophy that Hidetaka Miyazaki is implementing as CEO of Fromsoft. Rather than betting it all on one big title, they’re making lots of little bets that can pay off in the long run, letting their team leaders make games that are smaller and more experimental than big budget blockbuster games. Great to see good management from Miyazaki-san.

Petty_Villainy

I have had so much fun with this game. I'm really hoping they keep supporting it but even if it gets the absolute glacial cadence of release that fromsoft is known for I'll have gotten my money's worth out of it.

Sparkbox

The lack of Fashion Souls hurts but having actual characters has been a godsend for the fanart. Smol Revenant especially has been adorable!