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This week's episode of Design Delve is now available!

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Hollow Knight Is Designed to Make You Feel Bad | Design Delve

In today's episode, J & Ludo delve into Hollow Knight and how its opening hours might be intentionally designed to make you feel bad. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch: https://store.dftba.com/collections/second-wind https://sharkrobot.com/collections/second-wind Music used in order of appearance: Intruder - Stray OST The Abyss - Hyper Light Drifter OST Checking in - Celeste OST The Notebooks - Stray OST Secret Lab - Stray OST

Comments

Brian S

Hornet should be much more powerful in the early game versus Hollow Knight, but that would matched by equally powerful opponents.

Eric Schwenke

I quit HK shortly after getting the Manís Claws. The skill requirement got to be too much and it wasn’t fun anymore.

whitney

I did the same, then came back to it 3 months latter when I found the developers built a immorality feature into the files. After that I just went about and enjoyed the game.

David C

Hollow Knight is my comfort game. I grew up playing platformers and metroidvanias, so I fell in love with that aspect immediately. I love how you can also use your nail to hit solid spikes and gain some momentum. I make HK responsible for my love of 2D Souls games now. Everytime I go back to it, I enter a really zen state of flow. Which is funny to say for such a brutal game (it is hard) but I feel immediately relaxed playing it now.

arensb

This is exactly the sort of post that keeps me coming back to Design Delve. I love finding out how the magic happens, be it an analysis of how a novel is structured so all the plot threads get resolved, or of a piece of music to see how the different instruments combine. Hollow Knight isn't for me, and for that matter I don't care for platformers, but it's fascinating to see how little choices like jump speed and knockback can affect the feel of a game.