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Hey folks!Here's our Patreon exclusive video for the month of October from JM8.Please enjoy!

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JM8's Got Thoughts About Expedition 33

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Comments

Brian S

So the platforming here sounds like the Xen levels in Half-Life?

GayMountainBear

I did all of the platforming challenges for a friend because he hated the platforming, too. I found it somewhat fun, but a wee frustrating

Ryallen

It's funny your biggest issue was the platforming when I'd argue the bigger issue is the general controls, which is made abundantly clear during the beach minigame where you need to basically play volleyball with the Gestrals. The micro-adjustments needed to accurately hit the flying munchkins became incredibly old incredibly fast and I gave up after finishing the first trial. The game has generous enough level design that it's hard to get truly frustrated with the actual levels and dungeons but the looseness of the character movement becomes very obvious in those sequences. I probably shouldn't take issue with an offhand comment you made earlier on but I *really* hope that all JRPGs aren't given action commands in the future. E33 made good use of them but I really really don't like them in most other instances. One reason (out of many, if I'm being honest) I dropped Sea of Stars is the use of action commands because the game wasn't actually visually designed with them in mind. It's very hard to figure out what constitutes a blow making contact and a blow about to make contact when the camera is behind everyone's back and at an angle with no contextual button prompt or even tutorial to indicate what button and when I should be pressing it. The breaking point for me was when I haphazardly pressed a button during Garl's healing skill animation and he pulled out a different food item and it healed more than usual, making me realize I would need to do that every single time I used that skill. It was not fun, it was frustrating and tedious that I felt obligated to do it every single time. Another game that had action commands I disliked was Like a Dragon. I otherwise enjoyed my time with the game immensely but the button prompts were not well animated and I had a difficult time figuring out when I was supposed to press the button during the opening hours, and later down the line I just got tired of them. Honest to god, if I didn't get the item that disables random encounters when I did, I don't think I would've finished the game. I don't think action commands add a whole lot to combat outside of adding an extra step to combat that isn't really needed. Dodging in E33 didn't feel good because it felt active, it felt good because it had good animation and sound design following successful execution and the counter attack felt especially good thanks to the slowdown and satisfying screen shake on a full party counter. But, again, not everything needs to emulate a commercially successful title. Part of the fun of JRPGs is resource management, dealing with incoming damage and mandatory enemy turns as best you can. I think the (less) recent innovation of denying the enemy their turn is a fantastic twist on the genre and that might be the direction the genre takes from here on out but we shouldn't feel that JRPGs are more interesting when they're less like JRPGs and more like Sekiro or Devil May Cry

Eric Trude

"snails orgasm" feels like a line that you come up with when you hang out with Yahtzee a lot.

Mikey

I did one attempt of the platforming, dodge rolled off the edge, and noped right the fuck out

jahr

I misjub'a JM8's platformer review cause I don't like the genre. It was a good bonus vid. The turn based portion was the main reason I considered the game originally, until seeing what the rest was like

Jason Ferro

An extra design delve? On a game I love? Thank you JM8. Also I agree that the platforming is rough.

ImmenseCookie

Thanks for the heads up JM8, E33 is on the backlog and I'll be sure to do these floaty bits ASAP. Assuming you need to do them for a 100%?

Davsau

I am currently playing Outer Worlds 2 and it has a similar problem. Some things in the open world can be jumped on, others not so much. It kind of takes you out of the game for a minute.

TooManySpreadsheets

There's an achievement for completing all the Gestral games, but otherwise the only tangible reward is costumes with no gameplay impact. I don't think there's a "get 100% of everything" achievement.

ThePlatinumKush

Is this game combat like sea of stars combat? Except a different visual aesthetic?

Ishterical

I completely agree with the platforming issues. I just pretended I was playing one of those thrift shop platforming games for the PS2, which my parents would let me buy since they were 2 dollars.