KC Nwosu's latest video essay is on Scott Pilgrim EX, and how the beat'em up genre is in a state of arrested development.
KC Nwosu's latest video essay is on Scott Pilgrim EX, and how the beat'em up genre is in a state of arrested development. The Scott Pilgrim franchise might be perfectly suited for its adaptations into the beat ‘em up genre—it’s flooded with retro video game references and iconography, and the driving force of its original plot sees Scott fight increasingly dangerous and larger-than-life caricatures of toxic ex-partners in order to date his dream girl Ramona Flowers. But it’s also uniquely attuned to the genre in another thematic way. The actual nuance of the Scott Pilgrim story highlights his refusal to mature into a responsible adult, and similarly, the beat ‘em up genre has stagnated since its height in the ‘80s/‘90s arcade era. Almost every new release of a side-scrolling beat 'em up today is a retro-tinged look back at concepts or franchises from over three decades ago. Double Dragon, TMNT, and Marvel were the big names of that era, and in the last several years, we’ve seen new entries from all of these IPs but little in the way of innovation. Scott Pilgrim the character and the beat ‘em up genre as a whole both seem to suffer from a case of arrested development. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch: https://shop.secondwindgroup.com/
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