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This week on Dev Heads, Tina, JM8, and Mikee chat about the weight that's currently on the shoulders of Grand Theft Auto 6's success.

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Lee las instrucciones y hazlo igual bro

That's rough about Mikee's friend man, thanks for sharing. I had rough time years back, and something my Mom said stuck with me. When it comes to dealing with it, "you have to do it yourself, but you don't have to do it alone." So reach out, that's also part of taking responsibility.

Lee las instrucciones y hazlo igual bro

I won't be buying GTA 6, at least not right away for full price. The last GTA I played a lot of was Vice City. Never finished it. The missions eventually became super restrictive and I felt like I kept failing them because of the clunky controls. I tried GTA 5, but it had the same problems, on top of a several hour tutorial because of all the different mechanics. So I'm not confident 6 will be any better in ways I care about. I'm sure it'll be bigger and look nicer, but I didn't mind how Vice City looked. Better graphics only make your game's commercials look better, they don't improve the game beyond a certain point. I also think the "AAA" prices are too high. I'm not paying €70, €80 for a game. Hell, I think €60 is too much, and I've almost never paid that either. Making it in such a way that it needs to cost that much is a business decision, and I think it's a wrong one. I'd be slightly mollified if it comes out the gate with no significant bugs, no in game purchases, and no need for updates down the line to flesh it out. I wouldn't put money on that.