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Zach Cregger’s Resident Evil releases in just under two weeks.

Nobody has seen it yet. Rather, nobody who has seen it yet can talk about it yet due to embargoes and non-disclosure agreements and so forth. Still, the movie has a frankly incredible pedigree. Cregger directed both Barbarian and Weapons, two of the best-reviewed horror movies of the past decade. While Barbarian went straight to streaming in most international markets, it still made $46m on a $4m budget.

Weapons, however, was a phenomenon. Weapons was apparently such a hot script around town that Jordan Peele fired his representatives at least in part for failing to secure the rights to it. The film grossed $270m worldwide on a budget of $38m. The film also went on to win Amy Madigan an Academy Award for her supporting turn as Aunt Gladys, a very rare example of award recognition for a horror movie like this.

So while the verdict is still out on Zach Cregger’s Resident Evil, the film remains – on paper – an exceptionally promising adaptation of an existing intellectual property. Fans of Resident Evil could not possibly hope for a stronger pedigree of cinematic adaptation. There is a clear anticipation among general audiences for the film. Just last week, it was revealed that the film was tracking for a $35m opening, which would be the highest in the theatrical franchise. Other estimates have it over $40m.

It seems like these figures have made the production team somewhat bullish in the final push of press and marketing. “You don’t need to know anything about the games to enjoy this movie,” Cregger boasted in one recent interview, reaching out to broader audiences than the hardcore fandom. This has become something of the tone of the publicity campaign in this home stretch, with Cregger seeming a little exasperated with the hardcore fandom.

“I have never been approached by another franchise,” Cregger told Deadline about his franchise ambitions. “I’m doing this, and that’s it for me. So I’m not going to go tackle any other franchises — just because I’m a writer, and I want to write whatever I want to write. I don’t want to write something where I have to make sure I’m tagging different data points to satisfy X. I just want to satisfy me.” This is a very healthy attitude towards storytelling. It’s not a service industry.

There is a larger context for Cregger’s remarks. “I feel like I’ve been on somewhat of an apology tour. I feel like I’m running for office, trying to get these people not to call me a LARPer,” he told Playlist. “Now, I’m just like, ‘You know what? See the movie.’ If you still feel the same way after you’ve seen it, then whatever you think is fair. You’re going to decide if I’m an actual Resident Evil fan or a fake. What can I say? I think the movie is going to speak for itself.”

As is the way with most contemporary mass media adaptations of existing intellectual property, Cregger’s adaptation of Resident Evil has found itself under siege from certain vocal segments of online discourse positioning themselves as representative of “the fandom.” These groups have reacted loudly and aggressively to perceived changes to the source material, accusing Cregger of being less than suitably reverent to the Resident Evil video game franchise.

Cregger has talked about the surreal of this backlash, as a fan of the games himself. “I think I was naive,” he confessed to IGN. “I thought fans of these games, like me, would be thrilled that somebody was coming along and turning Resident Evil into a survival horror movie.” Cregger has spoken about his desire to recreated the sensation – the sense memory – of playing the games, rather than trying to produce a feature-length Wikipedia article.

Indeed, even watching the trailers, one can get a sense of Cregger trying to translate the feeling of playing the games into live action – the constant rummaging around in drawers desperately hoping for some useful piece of inventory or ammunition, the having to be very careful in the use of ammunition, the mounting sense of dread as something emerges from the darkness. It is clearly the work of somebody who loves the game. But that is seemingly not enough.

It’s worth acknowledging that this is not the only recent example of an adaptation of existing material that has met this sort of backlash. Damon Lindelof, Chris Mundy and Tom King’s Lanterns has been subject to the same sorts of criticisms and accusations for daring to make adaptational choices in bringing Green Lantern to screen, including from comic book writer Grant Morrison. Christopher Nolan’s The Odyssey was subject to pre-release attacks for not looking enough like Troy.

Over the past decade, it has come to feel like an extremely vocal online minority wants nothing more than shot-for-shot recreations of things they already know translated from one medium to another. This culture produces things like the upcoming Harry Potter television series and the Disney “live action” remakes, and which has cultivated an appetite for generative artificial intelligence, which can just recycle existing material without being burdened by anything as gauche as a perspective.

So, for example, the HBO miniseries The Penguin is “embarrassed” of its comic book source material because it makes the adaptational choice to shorten the eponymous fowl feathered fiend’s surname from “Cobblepot” to just “Cobb” to reflect his more modest working class background in this adaptation. To quote a headline from CinemaBlend from 2013 that feels like this movement calcifying, “Iron Man 3 Ruined the Mandarin, and Real Fans Should Be Pissed.”

Honestly, it’s this weird and aggressive sense of entitlement that feels embarrassing. People talk about how these genres and these mediums are not “taken seriously”, but it’s largely because of attitudes like this. Over the decades, fans of various novels have understood that adaptation is a process and that changes – both cosmetic and fundamental – need to be made in translating a work from one medium to another. People take book adaptations seriously because they understand this.

Spielberg’s Jaws completely drops the tense domestic plot that is a large part of what Peter Benchley’s novel is about both narratively and thematically. Kubrick’s The Shining so fundamentally altered the character dynamics and perspective of the source novel that Stephen King has seemingly never forgiven him. Michael Crichton’s Jurassic Park is a book about corporate espionage and conspiracy, miles away from Spielberg’s cinematic joy ride.

After all, spend any time talking to these people, and it immediately becomes clear that the underlying point is always just an attempt to disguise personal preference as an argument from authority. After all, particularly when adapting a medium as vast as comic books or video games, there is always something that can serve as a clear inspiration for an adaptation. Much of this discourse is rooted in creatives placing the emphasis somewhere other than where individuals want.

For example, most of the criticisms of Lanterns as a television show are anchored in an assumption that an adaptation of Green Lantern should look like writer Geoff Johns’ extended mythos re-defining run from 2004 onwards. The show is drawing much more overtly from the 1970 run, Hard Travelling Heroes, which is historically and culturally important to the history of the medium as a whole. The subtext of these criticisms is, “Why aren’t they adapting this material like I, me, personally, would?”

To be even more blunt in this assessment, many of these people don’t actually know what they want. “It's not the job of the artist to give the audience what the audience wants,” observed comic book writer Alan Moore. “If the audience knew what they needed, then they wouldn't be the audience. They would be the artists. It is the job of artists to give the audience what they need.” This is one reason why Moore is perhaps the best writer of western comic books.

There is, perhaps, a deep-seated insecurity in this. After all, the point of a shot-for-shot adaptation is somewhat undermined by the existence of the original material, material that has – in many cases – been perfectly tailored to its original medium. Frank Herbert’s Dune is a book that uses every advantage that prose has to tell its story, layering exposition and background and narration and glossaries to build a world. It only works because the audience is a reader, not a watcher.

Trying to translate that directly to film would misunderstand both mediums, so Denis Villeneuve has trusted himself to build a cinematic adaptation that is tailored to the strengths of film as a medium – visual storytelling, dynamic action, lean exposition, imagery, symbolism. Herbert’s Dune will always exist in its perfect form. And it has a companion in Villeneuve’s Dune, which will also always exist in its perfect form. Neither invalidates the other. In fact, they both enrich each other.

It can feel like this need in certain corners for film and television adaptations to be checklists of recognizable lore and minutiae reflects an anxiety about how the source material is perceived, that comics or video games need the validation of a direct one-for-one live action adaptation to be recognized as art. In reality, by their nature, the best comics and games exist in their perfect forms, and an overly literal adaptation into a medium with different strengths does them a disservice.

So, for example, Zack Snyder’s adaptation of Alan Moore and Dave Gibbons’ Watchmen was doomed to failure because it is impossible to adapt something like “Fearful Symmetry” into live action. It is a comic book that only really works as a comic book, with the panel and page composition, and the ability of the reader to control the pace of their movement through it, doubling back. It can feel like so few people who claim to love these mediums actually understand them.

These same sort of fans sent death threats over the decision to kill Spock (Leonard Nimoy) in Star Trek II: The Wrath of Khan, now widely regarded as the best Star Trek movie. They complained about the choices made by director Tim Burton on his two Batman movies to make them his own films rather than perfectly replicate the comics, only for that adaptation to become a huge source of nostalgia that could be cynically mined by The Flash a quarter of a century later.

And, sure, the obvious observation is that this is just the internet and these voices are just people who do not understand the basic mechanics of what they are talking about – in this case, the meaning of the word “adaptation.” This is the Dunning–Kruger effect, the tendency of people with the least knowledge to over-estimate how much they know, amplified by the social media echo chambers of the internet.

After all, the truth is that these arguments don’t matter in any meaningful sense. These voices positioning themselves as authorities are an insignificant minority. Lanterns is a massive critical hit and is a smash hit for HBO. The Odyssey is the highest-grossing R-rated movie of all-time and is looking to make $2bn. It is also a masterpiece. The Penguin received 24 Emmy nominations and won 6 of them. Iron Man 3 made $1.2bn. These voices are howling into the void.

The problem is that these voices, through the amplifying power of social media and echo chambers, do exert an influence on what gets made and how. It’s hard not to read Cregger’s acknowledgement that he is unlikely to do anything like Resident Evil again as a concession to that crowd, an admission of exhaustion to being subjected to that endless nonsense. Why would any filmmaker of Cregger’s stature and ability subject themselves to such sustained humiliation and harassment?

“At the point when work writing [and] directing big franchises has become the emotionally loaded equivalent of writing a new chapter of The Bible ([with] the probable danger of being stoned & called a blasphemer), then a lot of bolder minds [are] gonna leave these films [to] hacks [and] corp boards,” opined director James Mangold in July 2018, just months after his Logan – one of the best superhero movies ever made – became the first superhero movie to get a screenplay nomination at the Oscars.

Mangold’s prediction came to pass. There have been reports of studios using super fan focus groups to build their blockbusters. And, honestly? One can see it in the majority of the output from these brands. This feels like a large factor in why so many franchises aspire desperately to mediocrity. What talented storyteller with actual vision and ability would willingly tether themselves to and devote their energy to adapting a property where they will get this treatment for doing their job?

Cregger’s Resident Evil is one of the most exciting movies of the season. Nobody knows if it will be good, but it’s got more raw potential than most movies. It’s a big film from a talented filmmaker that radiates an obvious affection for his experience of the source material. As much as certain voices online might complain that Cregger is not treating the material with suitable “respect”, the truth is that he respects the material enough to give it his best effort rather than cynical nostalgic nonsense.

While it’s refreshing that the past week has seen Cregger and the marketing team feeling a little more emboldened in moving away from pandering to those voices, and one might hope that studios are learning the right lessons from the success of The Odyssey and Lanterns, it is a little depressing that the response from certain vocal segments online is that they would much rather have something like the recent Moana adaptation.

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Comments

bluemage27034

Sometimes I think the Internet was a bad move. Completely separately and in no way taking a shot at the movie or its construction, have you ever played a resi game, Darren? Watching you play one on stream for a bit with a resi lover like Marty might be a good funding incentive.

tom

it's the curse of fandom wikis. people mistake lore/canon for the story.

Davsau

I love Resident Evil, but I felt like it was pretty universally understood that the plot was stupid. This is silly, and I’m just gonna enjoy the movie.

Grey1

'In 2022, Polygon wrote, "While horror-seekers and video game fans of 2006 bristled at the fact that the movie didn't stay true to the source material, a decade of (mostly) bad Silent Hill entries has proven just how good the movie really was."' - taken from the 2006 Silent Hill movie's Wikipedia article.

ergotpoisoning

It all comes down to capitalist atomization at the end, right? Fandom has become a substitute for identity because so many people struggle to define themselves without belonging to a genuine social fabric that would historically do that work for them. When there are no third places, when you work a gig or unstable job, when you're perpetually broke, when your social life is your phone, it's easy to see your media consumption choices as the tent pegs holding the fabric of your personality in place.

Angelnickl

Great column Darren. I came for the Resident Evil and was hooked by the on going silliness that are people's expectations vs reality. I am curious how it will hold up to the last adaption, the one where you could feel was shot during covid and had potential to be decent. I didn't mind that one so much because I imagined what could have been, this one feels like god willing, an amazing adaptation without much interference to ruin "what could have been." I only think this based on how well received "Weapons" was and hope that gave him enough slack to make the movie he wanted. I haven't seen "Barbarian," but I imagine he is on a hot streak.

Thomas

A long time ago I remember my friend and I were listening to an album full of covers of Ramones songs. My friend was upset because many of the songs didn't sound like the originals. My response, even back then, was "If I wanted to listen to the originals, I'd listen to the originals." And if these people want the source material, just play/watch/read the source material. As long as it's not bafflingly incorrect then I don't care. Mostly, don't have it star a character named Chris Blueplains in a town called Silent Hill that's been taken over by the Parasol Corporation. But the main canon of RE is already full of issues as is. It's not like it's a perfectly-structured plot that someone might come along and ruin. Just tell me a story about someone trying to survive corporate greed monsters and we're probably 80% of the way to "coherent enough for Resident Evil."

Grey1

Well, it was a bad move in a lot of ways, but as the article points out, people have always been people. And not only were some dissatisfied with Keaton/Burton Batman, the next time round some were dissatisfied with Schumacher Batman for not being Burton Batman. Troy was ridiculed by some for playing towards a female gaze. If the internet is to blame, it would be because it was the perfect tool enabling grifters and culture warriors to really become cultural forces. If there is a lesson to learn from huge viewership numbers, it will be learned over time. And if there is a financial lesson to be learned from expensive projects being sent charging straight into the culture war death zone, that might also have an impact on what gets produced. At some point, it's an entertainment business and not an art form, and that's where movies and shows have to find an audience.

That Member I Hate

I think another great example of adaptations between mediums is the game Goldeneye. If Rare was preoccupied with adapting the movie and pleasing the fans of the source material we wouldn’t have gotten the generational masterpiece that was N64’s FPS hit. And to further demonstrate the point, I eventually sought out the move because I loved the game. At first I was very lost because the game and movie were so dissimilar but became a fan of both pieces. As a humorous aside, I remember the conversation between me (someone who played the game and not watched the movie) and my dad (someone who watched the movie and didn’t play the game) and it felt like an Abbot and Costello skit.

Grey1

By the way, are the naysayers pissed because it's unlike the games, or because it's unlike the previous movies? Or are there both factions?

Grey1

I wonder If Cregger had any culture war controversy before that painted a target on his back, or If this is just usual franchise inertia.

Grey1

I'd say it's rather the nerdification of society. As a nerd kid in the 90s, you were the prototype of what we see today - your franchises are your religion and you'd rather spend your time with Media than with the actual world. I've always read in trains and busses, or worn headphones. Today everyone does - but on smartphones (and it's mostly images). Video games were a childish thing for nerds and today it's a dominant form of entertainment for everyone - offen playing "childish" puzzles on a screen. Spending your life on the computer or the internet was cringy nerd behaviour. Today everyone is doing that. Because a few nerds took over the world by earning money with nerd stuff, and teaching everyone to be a nerd. Classic nerds had no social fabric beyond that distilled from media, either (fan conventions, peer groups...).

Jim Castriff

"...the underlying point is always just an attempt to disguise personal preference as an argument from authority." PREACH

Blankthought

It's hard for me to give you a full breakdown but it is clear "superfans" are creating a bit of a moshpit to see how poorly Resident Evil (2026) will be as an adaptation. On YouTube anyway I have gotten a handful of videos that proclaim to document the issues with Resident Evil adaptations or have outright been calling the 2026 movie "garbage"/"concerning". I haven't personally watched them but they seem to just be ragebait gossip videos trying to boost themselves in the algorithm by commenting on the new hot trend. Ironically some of these videos are months old but are getting a "second wind" due to the pre release hype. I think if you were a resident evil fan the new movie should make you cautiously optimistic, the idea of a filmmaker being a "fan" of the source material is basically hit or miss and instead the pedigree of their previous work should be what people should find comfort in. Whether it is "faithful" is kind of silly considering that RE's secondary materials outside of games has always been shaky and rough. I am kind of exhausted by overexposure to hype for new "thing" GTA VI coverage has been overbearing and I am a person that tries to reserve judgment for stuff until I actually get hands on or get to see the media in person. I am also the type to try not to watch trailers because they give the game away far too often. I am optimistic for the new RE because if nothing else Zach Creggar has a proven track record for horror films. As an aside, someone involved with the WKUK (Whitest Kids U’ Know) youtube channel has done an amazing job at repackaging clips to great comedic effect.

Tim Wilson

I think it’s a smart move. My wife loves the resident evil movies which, while I find schlocky fun at best, never quite hit for me because they seem to be a pale imitation of the games rather than either being the shot for shot remake they have half a foot in, or the original story they seem to want to tell. I’m excited for this one, for something completely new with the same vibe. But on the flipside, I got distracted partway through Barbarian and it turned me off seeing Weapons. If this didn’t have the Resi name I might not have been interested enough in it to go and see this (which I definitely am!)

damien glenn

"Why is it snowing so heavily when this takes place a couple miles from the original game?" " why do these creatures look like theyre from silent hill instead of RE". " why does he have a smart phone in 1997" Youre right, people having standards before a movie comes out need to just shut up and consume. "Eat, piggies, eat!" After all this is the famous director that made the hit movie "miss march".

Shade

Completely agree with the sentiment. I wonder if part of the reason for this, is the growing distrust of everyone and everything around us. The idea that corporations are one step away from completely throwing hs under the bus, that work or life or everything is but a moment from completely screwing us over, leads to this fear and over-protection of beloved media, not for what it actually is, but for what it felt like. I wonder too, if this is something that has always been the case, but which the internet now allows us to see, or whether this is a genuinely new phenomenon?

Angelnickl

I would say it probably has to do with this being the third adaptation of the series to film and him mentioning he play and loved the games, to some degree. I believe similar statements were said about the last adaptation and especially for the "Silent Hill 2" adaptation, and we know how that last one turned out. There are some other gamer angst towards film watchers that has always bubbled under the surface since early game adaptations. It might be both never feeling like they did it right or feeling like you are being talked down to by the movie people, whether it is real or not, I think gamers that are vocal about this struggle to see past the precieced injustice thing. I don't think Cregger had much of a chance to dodge this but maybe another group of people just want him to fail after two well received movies. There are people that just enjoy such things with no actual care or stakes of any other part of a situation.

Second Wind

Alright Dominos Fleet. Your comments over the last week have been frequently attempting to insult the people who work on our channel. Darren is the last person you should be making comments about "just shut up and consume". You were insulting to Marty last week as well. So, this will be your last warning. You've been a long-time community member so it's fine if you disagree with takes, but if you can't be respectful about it then it might be time for you to move on. You know our standards here.

Daniel

Rage culture (and social media in general) is a cancer on society. I'm a huge Resident Evil fan, and finally seeing a film made by someone that has passion has me excited. Even if I ultimately don't like it, I can still appreciate whatever he tried to do. Hoping for the best.

Richard Adams

It’s really a shame and a mindset I’ll never understand. Why would anyone want a shot for shot adaptation? If I want something that’s exactly like the original, I’ll just reread/watch the original. My favorite comic book adaptation in “recent” memory is the Young Justice cartoon. Picking and choosing the bits of lore and history they wanted to weave into their cohesive universe. They kept the broad strokes of what gave their characters their heart and created their own story.

damien glenn

👍 Went ahead and dropped my sub so you won't have to deal with my feedback. Good luck with Second Wind, I wish you all the best. -Damien

David Arcaine

I'm just hoping both teams have fun.

Darren Mooney

My memory of it is mostly mood and atmosphere. Which I was very impressed by.

Darren Mooney

Ha! I don't even think that movie is especially brilliant. But it has mood and atmosphere, which is what I want from an adaptation of a game like that.

Darren Mooney

I'd recommend "Barbarian", which was on Disney+. I'm not sure it is anymore. It's a great movie that works sort of like "Weapons", where you think it's gonna be one thing based on the first thirty minutes and then it becomes something else that is an extension of the themes of the movie you thought it was going to be. And it has one of the great joke cuts in history.

Oliver Horsey

I think I'm going to use these phrases to talk about fandom for the rest of my life. 'Honestly, it’s this weird and aggressive sense of entitlement that feels embarrassing.' 'After all, spend any time talking to these people, and it immediately becomes clear that the underlying point is always just an attempt to disguise personal preference as an argument from authority. '

Angelnickl

I just saw it last night, and man that whiplash of tone hit like a brick wall. Which was great, I felt bad by the end for the "monster" and laughed at the little "boop" they gave his nose while holding the guy down. Did you ever talk at length about the movie on Second Wind or would that have been at the other place?