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Long post incoming. TLDR if you don't want to read about the polishing process is that I'm currently playing and polishing Episode 10, and animations are rendering. Skip to the last section of the text if you want to read about bug fixes from v0.9.1.

My polishing process

Today, I figured I would describe my workflow during the polishing phase a little more in-depth than before. And I'll also exemplify how I've worked this past week. I've spent the better part of this week playing the game and taking detailed notes of what must be polished.

Until now, while I have worked with every part of the episode and completed all scenes, I haven't played more than a few playthroughs. There are several scenes I haven't even seen in-game yet.

In this phase of the development - the polishing phase - I play the episode and sometimes prior episodes repeatedly to improve the new content in as many areas as possible.

I play and polish in many different ways, focusing on different things each time. In some playthroughs, I focus solely on the visuals, inspecting every render and animation - spotting if something needs to be changed/fixed/improved/removed/added. I write notes in my code and then go back to fix it after I have racked up a decent list of to-dos.

In other playthroughs, I focus on the story, dialogue, grammar, and continuity and stop caring about other aspects of the game. Similar playthroughs happen for sound/music/mini-games/features/phone content, and more.

And when I'm near the end of this process, I play, trying to take it all in at once and absorb the entire experience.

My first week of polishing Episode 10

This week, I started polishing by playing some branches and looking at them with no particular focus. I tried to enjoy the episode and spot things to fix. My first playthrough was on the Jill branch with mini-games enabled. It took me roughly 15 hours to get through episode 10 while playing in a particularly meticulous way.

While playing, I actively made notes and fixed minor things, but I never rolled back to test fixes and always moved forward in the episode.

As a whole, her branch and content felt very good. Things I found that needed to be fixed after this first pass were:

Mini-games and their tutorials

Music and SFX

Choices

Details in renders

Dialogue

Some canon content

This is an example of a render to fix, and errors I find can be as small as this or something bigger.

This is just a reflection error on a bottle that caught my eye.

My second run clocked in at ~13 hours. It was an Others branch game where I saw many exclusive scenes yet missed some of them.

In this playthrough, I got to test a couple of lewd scenes for the first time - scenes that I posed back in January/February but had yet to play. On this pass, I found more things to fix:

More mini-game bugs

Bad dialogue

DIK affinity sections that were off

Missing music

A missing animation

Code that crashed a lewd scene

I made a few more playthroughs, and the to-do list grew longer with each of them. I started fixing the issues I found so I could create a new build. It's easier to spot mistakes in a build where it's a clean slate with no known issues. And that's what I'm working on right now.

The to-do list was pretty long, with minor to major things that must be fixed. After I have fixed everything, I will continue playing more with other types of branches and combinations. Rinse and repeat the process in different ways.

My thoughts on this process

And this is what my polishing process is all about and how I've done it for years. At first, the episode will feel very rough, but with each pass, it improves.

The funny and sad part about this is that even though I do this phase countless times for different branches and combinations, I will still miss things. Eventually, my brain grows accustomed to errors, and I can't spot what's wrong within a scene until it gets pointed out to me by someone else. Even something you would say is a glaring issue/error might slip through. But at some point, I will feel I've done what I could to polish the episode. And when I reach that point, and all art has been rendered, I use my team of testers and proofreader for the extra polishing step.

Even after all of that, the release will still have bugs, typos, and occasional errors, but it will be in a state where it's good enough to be released to Patrons and have considerably fewer bugs than it would have if I skipped the polishing phase.

I carry out this meticulous polishing process because I don't want players to be the game's beta testers. I don't think it's fair to put out an episode that hasn't been properly tested after all this time and causes big game-breaking bugs.

It might still happen, and I will kick myself for every single bug that slips through, but at least I can rest well knowing I and my team of testers did the best we could.

This is what I'll do in the upcoming weeks, and I'll try my best to report how it's coming along and what areas I've been working on.

List of fixed bugs

If there is a bug in the Interlude or Episode 9 (v0.9.1) that you are aware of but don't see on the list below, please report it on my Discord server in the bug-reports room, and I'll fix it for this upcoming release.

These are the bugs that have been reported and fixed for v0.10.0 so far, any other bugs you know of, I am unaware of:

Fixed a bug where the CHICK response on Elena's cluck would subtract one from the total number of CHICK actions instead of adding one.

Fixed a bug with the Below Budget perk, which increased the starting budget of the Halloween party by $5.

Fixed an issue with Sarah's and Melanie's optional event in the final free-roam event.

Fixed an issue with Sarah's optional event in the second free-roam event.

Fixed an issue with the timer hampering performance during the drawing mini-game in the Interlude.

Fixed an issue where a scene with Becky could happen after the first party activity. Now, it only triggers before this activity as intended.

Fixed a bug where save names sometimes reverted to old save file names.

Fixed a bug with the Wallpaper setting in the Settings app during the end of the Interlude that caused a crash.

Fixed an issue where Maya's lewd scene was stored incorrectly.

Fixed a bug with the truth or dare game that caused an omission of truth when asked how many you've slept with.

Fixed an issue with Lily's gallery scene, causing an emote to misalign the text chat.

Fixed an issue with Lily's lewd scene where her tattoos were missing.

Updated the description of the Multiplier Madness perk. It worked as intended, but its description was off.

Corrected typos

Have a nice weekend

Dr PinkCake

Files

Comments

Plague

Thank you for the update!

Tox

Patreon notification. Notice it's DPC. "Long post incoming" LET'S FUCKING GOOOOOOOOO

Narkmaul

I would go absolutely insane trying to do any or all of that, it's impressive the amount of thought and care you put into every part of the game. Thanks for the update and have a great weekend.

RainDarkX

This is why you are the best in the biz Doc. I’m sure we can all agree on that, or we wouldn’t be here. Thanks for all the effort you put in to developing such an amazing game! Also thank you for being so honest, and thorough with your communications/updates with us!

Beautiful Bro

Dr. Pinkcake has to be the most thoroughly communicative creator I've seen in a long time. There are so many who let this aspect go unattended but the reliability of updates and the amount of information provided is so professional it puts them and this content head and shoulders above others.

Penguin

Strewth, he's an absolute mad dog

Mr Rkoon

Thanks Doc, you are the best! Have a great weekend

Lai

I love Riona Zoey Quinn Sarah Mel and Sage

Scott

Sounds like a lot of work Doc. It also clears up a question I had about ep10. Very insightful post. Yet another thing that makes you the best dev out here. Have a great weekend.

Rellik6801

This is the gold standard that other devs Try to reach. !

Lucas Santos

Thanks for the update Doc have a nice weekend 💪💪

tricks

Greatings from Brazil! Have a great weekend! You guys are awesome!

Kudlak

Honestly only thing I am missing is comparison current status of renders/ animations vs biggest ep. 🤣 . In future development

Ya boii Krunch

Amazing update! Have a good weekend Doc!

Tim Arnold

Thanks for the update, Doc! The issue you describe with missing glaring errors is a real thing - I work with engineering drawings and after a long period of working on the same drawing, I have to stop, put it away and move on to something else, and then come back a day or so later, and I almost always find errors I missed. We also use checkers for the same reason - fresh eyes often find errors you missed.

MCasterlion

Thanks for all the hard work, your the best

Tuor

'Code that crashed a lewd scene' << This must be fixed RIGHT AWAY! :P

La-bulle

Thank you for the report Doc. About the interlude, i'm curious to know what are the repercussions about the dick/chick system for Zoey?

Re@page

Thank you for all the hard work, doc. Can't wait to see what you've come up with. If you need another test subject I'll gladly give you a hand.

larry82

Seems like it won't be too long now until release 😁

Jdog

YOU ARE THE MAN DOC!!!!!! have a good weekend!! im gonna do another neutral playthrough lol

Nightwing

hurm ET release?

Samuel

Thanks for the update, doc! Have a nice weekend.

Sadie Adler

Appreciate the info! Could we get some information bout the Bella branch too in next status update? 🥺🙏🏻😳

Arta

Great stuff DPC. Enjoy your weekend

Sean

I've got a really good feeling about this next episode On an unrelated note, Sally grew on me a lot more than I'd like to admit during that Halloween party 😅 Looking forward to how that arc develops

Karl Hungus

You're the best, DPC. Keep on keepin' on.

Scott (edited)

Comment edits

2026-09-05 14:00 I'd like to have a chance to bang Kylie.
2023-10-06 23:15

Jono Say

You spelled Elena wrong lol

Blaze Flame

You spelled Sally wrong lmao

Blacklabyrinth

Love these peeks at the inner workings. Great job DPC

SludgeMan

Imagine a world where other devs bothered to play their own games before releasing them. What a magical place that would be.

Page name

i don't mind being the beta tester haha, but congrats, you've worked hard on this. so excited for episode 10.

A10forthewin (edited)

Comment edits

2026-09-05 14:00 It all sounds great sounds great - have a great weekend
2023-10-07 13:33 It all sounds great - have a great weekend

It all sounds great - have a great weekend

Jarne

10 to 15 Hours? HOURS? Wtf? Impressive!

Marshall Iblis

I'm so ready for the new update. It's been almost a year.

Joel

Thanks for all your efforts DPC

Nordwolf

Keep your dedication for all this details. This is what makes your game so good!

Alvin

When will ep 10 be ready to play. Thanks for the detailed work so far, its been a while since a game story touched me this deep.

Targonis

The big challenge is how many branches and choices lead to different scenes or different dialog(even for the same choices). I don't know of ANY other game that has this much variation based on player choice. Even naming the MC certain names has some different stuff that shows up from time to time.

Patrick Sølvberg

Its actually crazy how a pron game developer is more on it than all of the big triple A developers when it comes to polishing and making sure their game is ready rather than just pushing it out as fast as possible. And even goes as far as beta testing it himself rather than have the players pay to be beta testers. I applaud you Dr. Pinkcake, you truly are one of a kind in the gaming industry.

A10forthewin

I did not know there was extra content based on MC name - can you please give example of the MC names used for this - I would like to see this - Thanks --- or where did you find out about this?

Targonis

Remember right at the start where it asks you to put in your name? Steve says, "Hey Fuckface...", then you can enter your name. Now, try making Fuckface the name you pick....it's minor, but funny. I don't have the full list, I think I remember that Oscar has a trigger, and a number of others for a different response here or there.

Targonis

To be fair, the game engine makes this stuff a lot more direct than most games with a 3D engine. Now, DPC is amazing for all the attention to detail when it comes to all the branching storylines and choices as well as taking pride in a polished product. Just keep it in perspective that different game designs and engines are going to have their own challenges. A fully 3D game engine has some really big challenges when it comes to finding the source of problems.

Sean

There's also an impressive number of lines written for when Sage asks you what your last name is Played around with it for a while -- impressive level of detail on DPC's part, and a fun lil easter egg lol

Patrick Sølvberg

Hence why I mentioned how impressive it was that he actually takes the extra time to test everything so the players don't get an unfinished product. Sure its easier, but most devs leave the kind of bugs and glitches that are within minutes of starting new games, yet they are usually left for months before being fixed.

ezPI

I gotta say, your whole game development process is impressive - even compared to some larger game devs out there. Not using players as beta testers is an admirable choice, even though I personally would be honored to beta test such a great game. I appreciate your hard work, Dr. PinkCake!

Sputnik2000

does anyone know if i need to join the $20 tier to play the game? i have joined before and have the main game up to episode 8 i believe - thanks

James Poe

$5 tier if you have the main game from Patreon.

Shinororororo ❤️

If this comes out (not meaning to rush) will it be coming to steam as well or is it on a different time frame release..

Flover

5$ tier gets only the patch for the next episode, right? He needs to download episode 9 and interlude too, so i would say at least $10 tier if he can be patient.

Emma Burnett

I have the 10$ tier and can play Episode 9 and the Interlude.

John Ohara

Would be nice to make small changes for the load/save process for scenes. Not sure about everyone else but I can't even remember the countless times I've overwritten saves because of how the process is. I know there is a warning dialog that appears when after loading or saving slots but the process is too similar. I suppose its not a big enough deal, but in all my years of using programs including some computer games (probably a couple of hundred or so) I've never come across one single program where it was incredibly easy to over write something inadvertantly. I must have had to go backwards and replay same paths more than 30 times already. I really like this game but its getting really too frustrating having to keep doing the same thing over and over again. Its getting to the point that I may just toss this game and its getting too repeatative.