Dungeon Draw - Map Creator
- 1.a. Random Generator 36
- 1.b. Simplified Creator 92
- 2. Advanced Creation 42
I've decided to suspend the Kickstarter, putting a hold on implementing print and advanced accounts, etc, instead of focusing more energy on the platform itself first. That is why I'm putting a team to work to start working on the Map Creator as well.
Now in order to help me build it, I would like to get your input on what you'd like to see us focus on first when creating this part of the platform. I've got two paths to take either a generator type, focused on making it more user-friendly, here I can also have the developers focus on one of two options (random and simplified creator) first or the second path building a more advanced tool.
1. a. Random Generator
A random map generator would make use of all the tiles I've created and plan on creating in my Months of Maps, to create randomly generated maps. Using a base for each random map, you'll be able to select a basic floorplan, pick the themes and customize after having generated your map before export
1. b. Simplified Creator
It would allow users to draw lines for paths, and define them (water, road, etc.), or draw squares for rooms and define them with keywords like acid, lava, boss, etc. By making it much more simplified you wouldn't have to locate images but focus on building a grid first with paths and then allow the system to build it for you, adjusting it afterward.
2. Advanced Creation
Advanced creation on the other end would focus much more on building custom maps with more detail. Focus on dropping in PNGs for instance.
All of this will be my side projects, that are being worked on by developers, not myself, so I can keep my main focus on creating content. I'll make sure to do some catching up and ramp up the output now that the Kickstarter is behind me.