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Just finished my Youtube Tutorial on creating maps from scratch using DungeonDraft. I tried to go over everything starting with the basics like import my assets all the way to adding in shadows using a drawing software like Photoshop. 

As usual, it took me a bit longer than I had expected, doing one of these and making sure my English isn't complete rubbish required some extra effort on my part haha. 

Here are some excellent behind the scenes shots of me enjoying the process:

Respect to all the content creators out there! 

Now I can go back to what I'm actually proficient at, drawing more maps!

Kind Regards,

Bert | Crosshead

Files

DungeonDraft Tutorial | Create your own Battlemaps on the fly using my Handpainted Assets

-------- Contents of this video -------- 00:00 - Introduction 00:23 - 1. Importing Assets 01:11 - 2. DungeonDraft Basics 01:48 - 2.1 The Terrain Tool 03:42 - 2.2 The Building Tool 05:10 - 2.3 The Path Tool 08:30 - 2.4 The Water Tool 08:30 - 2.4 The Water Tool 10:46 - 2.5 The Material Tool 11:40 - Building Dungeons 14:25 - Building Sewers 16:14 - 3. Creating a Battlemap 22:54 - 3.1 Exporting your Map 24:08 - 3.2 Photoshop & Lighting For several months now I've been working on creating custom handpainted / hand-drawn assets for DungeonDraft, a custom battlemap creator. I had initially made over 1000 assets for my first series but wasn't happy enough with the art style. The linework was just too thick and the colors just weren't vibrant enough, so I decided to go back to the drawing board. This time I made over another 1000 assets, creating a pack inspired by some of my favorite concept artists and drawing a lot of inspiration from studio ghibli's background art. A good spot for getting a closer look at their art is this fantastic website that collects screencaps in high definition: https://animationscreencaps.com/category/non-disney/studio-ghibli/ Now I'm a lot happier with the look and feel of my assets and plan on updating them on a monthly basis. The first update was a green forest pack which is showcased in the designs of these tutorials. If you'd like to test out my assets in DungeonDraft, I have a free asset pack that you can download here: https://cartographyassets.com/assets/9466/crossheads-forest-pack/ If you'd like to get access to all those DungeonDraft asset packs, check out my Patreon for more info: https://www.patreon.com/Crosshead If you'd like to see more of the maps I created here and the adventure I write for them, check out my website: https://crossheadstudios.com/ Feel free to ask me anything in the comments, and I'll try to get back to you as soon as I can, and I might even add more F.A.Q. about the content on my website as well. You're also welcome to join me on my discord channel where I post updates and where other users share their creations made with my art: https://discord.gg/CgcUzXaj For more links check out my linktree: https://linktr.ee/Crosshead Hair & Makeup courtesy of COVID-19

Comments

John Bomann

Hey, great video, very helpful. I was wondering how you got the option to have 4 or 8 terrain brushes? That doesn't show up on mine.

Dale

Under the "Fill" option in the terrain brush section you should see a button that says "Unlock 4 more slots". Just click that and it'll allow you to use 4 additional terrain brushes.

John Bomann

Ah, I just had to update my version

Adventures Await Studios

How do I inquire about a commercial license for your assets? I'd love to use them in my DD maps I make for my adventures.

Inge Rasch

Hi. Great work as always. I've made a couple of maps in Dungeondraft with the new DD packs now. It would be nice if you add some additional, subtler paths to cover up the edges between the textures painted with the terrain brush. I.e. I like the “Terrain Dry Grass” from the Path Tool, but sometimes it’s a little to tick/massive if I just want to add some details to an area with “Ch Dirt” and just want some dry grass here and there. Keep up the good work. Your Dungeondraft packs have been delightful to work with so far :)

Crosshead

Hey Inge! I do plan on updating my packs with more of these paths as I go along. The first major pack was to help me get started and now all my new ones will be more in-depth explorations of refining the Dungeondraft system of making maps. Having better paths, updating existing ones and adding on to them, is definitely high on my list