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A second update is this tutorial I made that helps you create your own animated & interactive town map, like I did for the Syndei Adventure I wrote. As a bonus I'm adding said adventure, with all the updates maps, links and macros, as an attachment to this post for free. 

The adventure included in that module is my Disney parody, featuring this beautiful flesh golem made out of a bunch of princesses mashed together and her mouse companion with its little wizard hat. It's my take on Disney's constant remakes of old movies, but as a 5E Adventure. It felt like an excellent match for my first animated adventure.

Special thanks to my patrons who made it possible for me to make this!

Hope you enjoy!

Bert | Crosshead

Files

Making an Animated & Interactive map Hub in Foundry VTT (Part Two)

This video is part two of my two-part series on creating an interactive - animated - isometric fantasy map using tools like DungeonDraft and FoundryVTT. Part two is all about the modules I use to add buttons, create in-game journal entries and link maps together The modules featured in this particular tutorial are: -Trigger Happy -Border Control -Point of Interest Sheets -Custom Nameplates For more check out my website: https://crossheadstudios.com/ or check out my Patreon for the free adventure I made for this video: https://patreon.com/Crosshead Timecodes 00:00 Introduction 01:26 Importing your Map 02:36 Importing Animated Assets 04:15 Weather Effects 04:58 Day/Night Macro 07:45 Point of Interest Sheet 09:20 Custom Nameplates 09:55 Border Control 10:28 Trigger Happy 13:30 Outro #tabletop #dnd #foundryvtt

Comments

BoomyKing

where can i find a link to the discord?

Guinhill

Looks like a fun adventure, but I wonder if my fellow players will be able to play it. They had massive stuttering with Baileywiki his animated flying ship map. Will test it out for sure

Alex Dean

Holy shit. I just installed your module on my self-hosted Foundry instance and am blown away. super impressive work! and those macro-triggered animations. just crazy! I mean seriously. How long did you have to code to get the tombs to open up like that? thats 332 lines of script right there. Not counting creating the animation. (ignore my other comment which I deleted. just found the journal. all good. am new to foundry...)