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Hiii! Hey!There’s a long-awaited game dev update incoming right now, so check it out!I’ll start with a tldr of what I’ve been doing these days and then hop into the details.- reworked the game interface,

- added some full-art scenes,

- added mini-games,

- reworked many choices so that they have much more impact now,

(later, in the chapter 1 the impact will be even higher)- it’s possible to experience a game over now,

- reworked Zariel’s scene to actually resemble combat more (that’s where the health bars go!),

- added health bars system (it was a hassle to make them work the way I wanted T.T),

- added a custom particle system for various scenes (lowkey proud of this one),

- a new sound channel "belly volume" for those of you who prefer quieter farts and burps (or none at all!),

- 1 more big Charlotte scene, 1 more minor Selena scene and a whole new character for the prologue chapter,

- working on an immersive map menu (I have a lot of cool ideas with this one, but it has to actually work first – it doesn’t T.T)

- overall wrote thousands of new dialogue lines (the game is already the size of a short novel…),

- currently working intensely on the stories of Chapter 1!

- added new sounds, also a minor rework of music, now it won’t cut off abruptly when the soundtrack changes,

- experienced many tough battles with the coding, story logic and fetish scenes logic,

- being very excited about the first entry for the Chapter 1 :3Now into the details!So, let’s start with the game interface. I’ve hit quite a wall with this to be honest. Because many games have a single, core leading theme that immediately makes you think of certain visuals. Here our journey is going to be all over the place, so I can’t just go with “european medieval” or “samurai”, or “fantasy” etc. I, however, still wanted it to exude some personality. But what do I go with... Food? And how exactly do I make an interface out of "food"? Perhaps somebody would come up with a great solution. But... I chose to go with a different angle. And personally I'm quite satisfied with the result! Why this vibe in particular? You'll find out soon~What do you think? Do you like the interface?Next on the agenda would be mini-games and full arts. But I don’t want to give too many spoilers, so please, hold me to that. They’re small additions but quite fun (I think!).I have also heard many of you asking to make the choices more impactful. My initial idea was to write a casual journey with core focus on just the weight gain scenarios. But you’re all right. It adds much more spice when you can do something wrong. When you have to work for the later BIG payoff! So, there are choices now that can lead you astray. Some are straight game-over, some give you one more chance and maybe unveil a little bit of extra lore in the process? You’ll find out soon!Right and with that, let’s move on to the health bars. What a work it was! But I’m very satisfied with those and I believe they’re going to add stakes to more dire scenarios where we have to face some adversities. I was a bit stubborn and wasted some time on adding the bar animation. But I think it looks pretty great and modern-game-like! What do you think?https://youtu.be/bakCQmSA88YThe video itself might not look too impressive, but trust me - it was so much work to get it right... And it opens up so many possibilities!Ahhh... The particle generator. Now, I won’t yap too much about this one, but I think a particle system like this can be used for a lot of things! From enhanced visuals, to some funny effects – like spewing hearts (and other effects) when you rub a character’s stuffed to the brim belly! (yes, I intend on adding a system of belly rubs where characters react to it based on various factors! But that's going to come later in the development. First I'd like to show you more story and let you all play an updated demo)I have also inserted these into multiple already existing scenes. I think it adds a little charm to them.

An example of said particles in action. They look really natural, don't they? :Dhttps://youtu.be/933_a1uUSlI

About the new content in the prologue: I have adjusted multiple existing scenes’ dialogues and reworked some. Plus there’s a few completely new scenes there that I think you’re going to reaaaally like~ but no spoilers from me!And yeah, thousands of lines… The game is becoming pretty big, with lots of content to enjoy. I’m now going super fast with everything, to be honest. I learned a lot about writing, coding etc in the early, slower months of the development. There was also a lot of story logic and the in-universe stuff to plan out in the earlier days. But now that it’s all done, I’m breezing through the dialogue-writing. If I’ll keep up that speed, we might all get to play it by the end of the summer/early autumn! But you know how bad I am with making predictions… Let’s hope this time I’m correct on that. Fingers crossed!I’ll also try to make more regular, short and small updates for all of the game supporters as to what I’m currently working on (unless it’s just writing the dialogues – no spoilers policy!)I’m going to tease you some of the pudgy sprites of the new characters soon too!I hope this update is satisfying for you all. See you soon in the game! :D

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Comments

Buddy

I can’t wait I’m so excited for this.

ChubWizard

Me too! Arghhh, I wish it was already complete and we could all play!