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- All item bugs should be fixed.- Changed the cards display because after some more testing in certain situations it might get unclear what cards are being picked.

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Skully DX

There's a part in act one where a sprite is lost in I believe its when you use Emilias potion on her.

Thomas Banter

0.63.3: couple missing images- the demon cook book, rosalind body_4_puzzled.png, guardian note prior to the mirror trap, and the war table scene starts with the fat character but after the lilith interlude both are skinny. After playing through and then replaying chapter one- I will say it is solid work. the writing was impressive and engaging, and while I have my reservations with AI art, I will say most of the images were well done and not "slop" (elves shooting.png is a rough one for example). Stages were believable and progressed nicely. I think it would be really nice if there was a flatulence toggle for those of us not into it, it wasn't oppressive but it still would be nice. The final nyrissa battle is over tuned- she took many resets to beat even with a tank focused team. Eventually on my replays I took to cheesing her by using a variable editor to set her current HP to 1. Take that as you will. a walkthrough eventually will be helpful, to know what decisions are locking you out of or into a route. I assume multiple routes have not been implemented, ex emilia+rosalind. Definitely interested in seeing that going forward. looking forward to hearing your plans for chapter two!

mushufasa

Despite the few bugs on release this is a really high-quality job compared to other VNs. While some of the mini games were hard in my play though (until I got the knack of them), I appreciate the complexity of implementing the whole card system in the scope of what is really a dating sim with a fantasy theme. As someone who is doing this as your first game, did you use tools like Claude Code to help with programming this? I'm curious because I'm inspired to maybe one day make my own hobby VN.

mushufasa

it also took me several tries to beat her and, though I figured out a winning strategy, I still lose to chance with a winning strategy. I found it refreshing to an extent, though def the main reason to come to this type of game is for the story and art, not the gameplay, so I empathize with your frustration

ChubWizard

I'm glad to hear you liked it overall! :D if you don't mind, I'd appreciate if you could write a few words of what you liked on itch - it could make a difference for the future players among all those bug reports! I did use Claude Opus 4.5 for help with coding. And GPT 5 thinking (it was useless for coding before that). But even with those involved the coding part was a nightmare. They would miss the broader context, give contradictory solutions, give wrong code entirely etc. I would not recommend setting yourself on designing a complete combat system with ai! Hahahahaha The cards are there because I realized not every character is as goofy as Zariel and not every battle will be solvable with food if I want the story to stay immersive. But there will definitely be weight gain introduced to the cards themselves in the future!

ChubWizard

I'm very glad to hear you enjoyed the game!! Yes, writing was the longest part of the development process. I wanted the story to stand on its own legs and to be intertwined with the fetish as seamlessly as possible. That has bloated the game and made the development longer. And then this length has resulted in holes in my own testing. I'll be looking into all of the bugs that you have mentioned! Thanks! As to the flatulence - You can turn off the belly noises off (which is mostly farts and burps anyway). But I suppose you want the scenes to skip those completely? I'm not sure how to exactly go about that so an example of how you imagine it would be very helpful! :D Ah, yes. I got multiple reports of Nyrissa being really hard to beat even with maximizing the party potential. In my playthroughs I saw her as "hard but beatable" but I might've simply gotten lucky. She will definitely get nerfed today. I think lowering her overall attack numbers by around 20% and reducing hp to 120 should be good enough. Especially that Selena's special stays the same! By a walkthrough you mean like a post that explains the background game mechanics and a guide for choices?

ChubWizard

Also, could I trouble you with telling me in what circumstances/scenes have the bugs occurred? It was my bad with the Gaurdian's notebook. While fixing one bug, I have introduced another! But it should be good in the next patch. As to the demon_cookbook, do you mean it doesn't show in the inventory or that it displayed some other error? If you have any save close to the exact error with demon_cokbook, I'd love to see the error message! :D Actually, I found the Rosalind's bug with puzzled pose too just as I was writing. But I'd still love more details on the demon_cookbook, if you could provide.

mushufasa

Yes I do software stuff in my day job so I can only imagine building a whole combat system from scratch on top of renpy -- even if you could use AI to get the first draft quickly, all the debugging and QA testing would be maddening. Kudos for sticking with it. Adding a card system / some type of combat system makes sense as a way to keep things interesting across lots of encounters. I know a lot of developers build on RPGMaker for that purpose -- it comes "batteries included" with a combat system that can be extended. I definitely see the visual fidelity of renpy can be elevated above the SNES-style graphics. Also part of why I asked is I wondered if there are open source plugins for renpy for some of e.g. the combat systems that you can take and then build upon, without having to invent from scratch.