Club Card Balance (Patreon)
Content
The August release will include online player vs player for the Club Card game. For that release, I’d like to balance the game better. I have many questions for those that played the game a lot:
1. Should the Fame goal be changed or be kept at 100? I’d like for more game to reach the final building level (the red cards) but not all of them of course.
2. Should there be selectable Fame goals? Ex: 60 for a quick game, 100 for a normal game, 200 for a long game, etc.
3. Should upgrading building give a bonus? Fame per turn? Extra draw? Extra play? Other bonuses?
4. Are there cards or deck combos that are too strong and should be nerfed?
5. Are there cards that are too weak and simply cannot be used?
6. Should there be an automatic end-of-turn timer to make sure online games don’t get too slow? 30 seconds per turn?
Thanks a lot!