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Poll

Headquarters: Capital Wasteland (Poll)

  • Keep it as a vague resource, not leaning to far into it. 45
  • Lean into it, really dive into the setting (Crossover levels) 70
  • Put it off for now, and roll for a new setting soon. 10
  • 2026-10-24
  • 125 votes
{'title': 'Headquarters: Capital Wasteland (Poll)', 'choices': [{'text': 'Keep it as a vague resource, not leaning to far into it. ', 'votes': 45}, {'text': 'Lean into it, really dive into the setting (Crossover levels)', 'votes': 70}, {'text': 'Put it off for now, and roll for a new setting soon.', 'votes': 10}], 'closes_at': None, 'created_at': datetime.datetime(2026, 10, 24, 4, 9, 20, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 125}

Content

Hey everyone! So, in the most recent chapter, the next world connected to the HQ was revealed to be the modern XCOM universe! Now, there are three directions I could take this:

One, Connor runs some missions there, we raid it for resources and help a few people, but keep the focus on Fallout. With this option, XCOM is just a vague setting, so we won't be meeting named characters or anything like that, just using it as a basically a resource dungeon.

The second option is to lean heavily into it, to the point were the story could become kind of like a Fallout - XCOM cross over. We would meet named characters, interact with the story, and get really involved with the setting. This would pull the stories attention away from Fallout considerably, especially at first, with an equilibrium returning eventually.

Three, Connor pops over, runs a few missions, picks up some useful things, but ultimately decide the setting is to dangerous for now and decides to pull back.

Keep in mind this vote is more for me to see how people feel about the ideas, and I will be making the final choice. That means your comments are important, as they could bring up ideas or points I may not have considered, so please, tell me what you think on top of making your vote

Comments

ranger2PO

Man this is a hard one, in this situation xcom is not going to form , in theory he can jump start the movement so he not totally involved with the plot of xcom. He will have access to most of modern facilities and industry at that world, so he can do raids there. Like I said there so much he can do.

Miguel Garcia

I don’t think it should be a vague resource world, and I don’t think they should go all out all at once. Gather intel, determine if there is organized resistance, and which if any factions would be able viable trade partners. If they still have a functioning economy we could make a lot of money very fast providing advanced gear they need to put up an actual fight. If they are basically doomed we can start recruiting useful people and salvaging what we can before things get too bad to help. The really risky option is organizing our own resistance and using our HQ as an unassailable base. Though we can probably leave the day to day to one of our hero commanders.

Urbane_Bomber

Yea. This is a tough one. If we could get some amalgam of 1 and 2 that would be cool.

Miguel Garcia

I kinda like being the mysterious defense contractor who provides the world with high quality gear that slowly turned the tide. Much less demanding on our time. But that assumes there is enough viable organizations in place to organize a defense without massive intervention on our part. It also assumes we can start outright buying system provided gear or that the locals can reverse engineer it and start producing en masse

C Dos

At the end of the day I think Connor and his men would want to help people if possible, there also isn't much of note happening on the fallout side atm so I lean towards the crossover, atleast for awhile. If needed you could just do the occasional chapter from other pov in the xcom world. Johnson would atleast want to go there I think.

Michaelsuave

My main concern with diving deep is loosing track of the purpose of fallout world. I have seen authors dive into other worlds and eventually they get lost or jump the shark with too many entangling or divergent technologies, themes, missions, and purposes. You can't save the whole world by yourself, let alone multiple death worlds... you are a good author, but I am afraid you will lose the plot if xcom becomes the main theme, unless you can help complete it and move back to fallout or just help out without trying to become a full main character in xcom.

Caelen Burrows

tl;dr: Whether the future focus be XCOM, the wasteland, or somewhere else it feels like the narrative has reached or is approaching a potential natural pivot point. Any of the options above could play a role in that transition. Voting for 'crossover levels' as a vote for kind of transition, but not really invested in XCOM specifically being the focus of that transition. Been a long time since playing XCOM, never the old school ones and don't think I ever got around to the second modern either, so take with massive underinformed grain of salt. Did recently try to get back into modern Fallouts thanks to this fic, though only made it part way through 3 before remembering why it was such a disappointment as part of a franchise and as poor game design so biases on full display. Aside: This fic making the world more scaled up and realistic definitely helps address some of those issues with the actual game. 1 & 2, while not being without issues, in settlements had nods to things like crops, easily accessible ruins being already picked over, civilization rebuilding, interesting interactions between settlements, raiders were organized groups with goals, even supermutants and deathclaws trying to build burgeoning societies in the wasteland. In 3 even more time had passed, but for some reason office buildings hadn't been picked clean and were filled with bottlecaps, raiders had more corpses in their lairs than the population of the capital wasteland (acknowledging that populating a 3d open world is very different than a 2d map-zone game), and personally found most narrative threads of the wasteland to be isolated and underwhelming both in dialogue/quest design and environmental storytelling. But I massively digress. As such, not really sure how much room for story the capital really has left to tap into. If there are plans for tying in some of the DLC's, establishing more integrated relationships with the local factions/settlements, touching on the lone wanderer's story in a way that makes more sense than the nonsense of the games, or some other more original vectors for the story to go then I'm as ever here to see where that is taken. Seeing as the protagonist has been, justifiably, standoffish with the players around them and shown little interest in really forming ties beyond minor trade and not drawing attention/ire, it may be to the story's benefit to have more narrative weight invested into some of the connected worlds. Whether that be XCOM or somewhere else, the ability to retreat to the relative safety of the headquarters might be the measure of reassurance our protagonist needs to open up a bit more. Understandably considering who they are dealing with the protagonist has been rather detached from the world they inhabit. Ironically that certain degree of separation built into the nature of the doors could be a bit of a psychological release valve allowing for more personal investment in what is found on the other side. Or members of the company could form attachments and drag the protag along for the ride. Still really enjoying this story and eager to see where it goes. Not personally invested in XCOM specifically, but would also be willing to see where that or another setting might take things. Does feel like the story may have reached a point where a pivot of some variety is about due. So far we have focused primarily on establishing a semi-secure foothold. There is plenty of room for upgrades left to explore. If memory serves we have barely scratched the surface of the potential depths indicated in the building trees, let alone their individual upgrades or the upgrades on the other side of the doors that might impact the Fallout side. However, with the acquisition of power armor, energy weapons, and bots, that progress feels like it has likely plateaued for now. (Any plans to send a team back to the fort to load up on more already downed robot chassis to feed to the convertor? How viable is heavy use of bots through the doors as disposable assets? Now that a semi-foothold is up and running on this side, how feasible/desirable is it to explore establishing something similar on the other side of the doors?) They could commit to making regular trading runs and bunker down as isolated as possible, slowly building without much happening. They could shift focus to what, beyond money, could be derived from the other side of the doors that would be useful; sometimes seems like protag got hyper focused on buying upgrades, which admittedly is a facilitating priority for everything else, and forgot that the stables is where the dunebots became possible. That could go in the direction of sampling a number of worlds just enough to get a taste of whether anything is interesting enough to dive deeper down an upgrade tree and be quite interesting in a similar though distinct way from Brink and Back. They could get pulled into character and faction driven directions in any world; extra drama if eventually they have priorities in multiple demanding simultaneous attention and the added pressure to expand that would entail. Or some other direction not thought of off the cuff might pull the narrative's focus. Regardless, just going to reiterate that the story so far is thoroughly interesting. Personally suspect it might benefit from some more interpersonal interactions, especially within the company beyond command decisions between the 'officers', though the wider view of the company progressing as a whole is in no way a negative. Good luck writing this and all of the ongoing stories. Look forward to following along on these various journeys. (Complete digression unrelated to poll: Would be interested to see a few of the already established snippets expanded a bit more before the next time they become relevant for polling purposes. Specifically Mass Effect, Warhammer, and Pokemon/Marvel. Each in their own ways felt like the premise/vibes of the stories would benefit from a few more chapters to establish the feel and nature of those stories. Mass Effect for where they are in the timeline and how the society leadership would work, as well as the dichotomy of the protagonists remembering shifts before and after evolution upgrades while no one else does. Warhammer for the balance of grimdark & hope of people actually trying to help each other, and depending on when in the story it would be introduced what some of the wider cast might look like. Pokemon/Marvel for how fixing up and running the farm would actually begin to look like, and a bit more of at least teasing connection/impact of being in a Marvel world; even as little as introducing the Bartons to some fire-doggos. Recognize that it might not be 'fair' on word count to have some titles with more chapters than others, and investing more into snippet projects might not be desired. Just personally feel that some stories can be more intricate/slow burn, and don't fully convey their potential as quickly as others that are relatively more straightforward in getting established right out the gate.)

Yunru

Given the espionage angle, the danger isn't really that great. Even nabbing some Advent civilian tech would be a boon, so the last option is out. Personally I'd like to see at least Shen, so the crossover option gets my vote.

Tyler Hembrow

I was learning towards your first idea but the idea of them becoming shadowy defense contractors would be awesome. Have them trade their high-tech weapons for either the cap equivalent in the world or maybe trade new gear for crappy old stuff to then feed the armory. Only problem with that is they still can't bring stuff back and forth can they?

C Dos

Another way to do it would have him act a bit like the councilor, in that he can act as backing/help for xcom/resistance to form around.

Koren Tiquar

I voted for crossover, but mostly I would like to see them bringing people back to fallout for the first time. Maybe allowing the X-Com organization or resistance depending on the timeline operate out of the safety of the world link.

Straven

1 and 2 as they learn where things are over there.

Heidao

I'd say 2 but it's more for the sake of 1, XCOM is a strong resource pool in terms of tech and smuggling modern commodities from the cities. Salvaging old phones and the cell towers or others tech phased out by the aliens. There's even the prospect of having permanent energy weapon load out bonuses from hybridizing FO and XCOM tech

MultiverseCosms

This. Doesn't help that I am not nearly as interested in XCom.

EnderScroll

Honestly X-Com is cool and all but I think that if it isn’t managed correctly it could easily take focus away from the fallout and horizon worlds. You are going from post apocalypse worlds to a world with an ongoing apocalypse with a functioning industrial society, that’s going to imbalance things. Plus the more worlds you add the less attention the other worlds will get. I started reading this because it was one of the few active fanfictions with horizon content and because I believe it has a lot of crossover potential with fallout. I don’t think that world has really been explored too much yet aside from the occasional machine hunt and with Xcom in the picture I could see horizon’s world falling to the wayside.