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Hiya!

Null finished plowing through the bug reports that have been coming in and we just updated the download page for the recent build!

If you haven't downloaded it yet, you can grab it here: https://www.patreon.com/posts/47425382

2021.02 Hotfix Changelog

Added

A short cutscene to help people find the missing friend

A sign at the start of the game to guide the player towards the new content

Changed

18+ warning now reflects key rebindings

Mason dialogue now shifts over to the elevator to better demonstrate how to access the new area

Elevators now have a consistent way they are operated (interact button, instead of Up, like doors)

Kincaid now remarks on the mini slime running away when she drops it, to make it more clear to the player what is going on

When the queen is riding on her favorite dildo, the pillow where it usually lays on, is now empty

Fixed

One of the particle systems did not work

Kincaid is able to roll through hazards - now hazards ignore i-frames again

Releasing the jump button after using a bouncing platform would cancel the jump

Opening/Closing temple doors positioned the sound loop in the wrong spot, making them inaudible

Respawn manager did not work properly - downed enemies respawned too early

A bug where Kincaid would just slide back and forth when standing on a jumpthru platform and touching another one above it (mainly one spot in the kobold village)

'Naughty Villagers' gallery entry now unlocks with older save files where the player already finished the quest and has talked to the queen

Fixed some areas where the player was able to dash/doublejump out of the level bounds and fall into oblivion

A bug where Kincaid would be able to push blocks when she was stunned

Game crash when getting grappled the exact same frame she hits an enemy

Returning to the main menu while the mini slime rides on your head would crash the game

Visual bug after defeating the wolf - The fader was on the wrong layer

Destroying a wall critter with the blaster would crash the game if you left the room and returned immediately

Defeated kobolds that don't respawn would leave orphaned hitboxes behind

Tiger grabbing you out of a dash puts the act-object deep into the ground

Pressing the Interact button near a sign and a kobold NPC would trigger both interactions, making them overlap

Tiger freaking out near ladders if you touched them

A small visual issue with KO'ed tiger animation

Kobold hunter got stuck on slopes when attacked and pushed upwards

Kincaid looking up/down now respects screen-locking combat arenas

A bunch of not so nice word repetitions in the CG for the tiger

Some more minor word smithing in Interactions and dialogues

Files

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