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Hi everyone! ^w^

I’m excited to present you the new build of Kincaid!

What’s new?

First we have the new lady on the block of course! This mischievous prankster likes to hide in the level. She’s always looking to get a taste of unsuspecting victims. If she catches Kincaid with her tongue, our wolf girl will need more than a towel to dry off!

The kobold army got bigger and stronger! The brave slingshot warriors are joined by spear-wielders, bomb lobbers and three types of flappers: Bombers, divers and landers!

The new enemies have been added to all existing areas.

What’s changed?

We have changed the way energy works. In the past the blaster and the healing ability shared one energy pool. After playing the game like this for a couple months we weren’t happy with how it changed the pace of the game. Because the player was forced to choose between healing and shooting, the player would always prioritize healing. Effectively the blaster was left out of combat and was only used to open doors.

With the change we made, we’re giving the player one blaster shot for each melee attack they manage to land. At the same time the blaster was way reduced in power. We’re hoping that with this change players will use it more deliberately.

As for healing, defeated enemies now drop a new type of energy pellet. If you collect enough they will charge up your heals like you’re used to.

Known Issues

The biggest known issue is the grapple system working poorly with airbound enemies. It has become painfully obvious with the tiger and now we have flying enemies that can grapple. For the next build the whole grappling system is going to get an overhaul!

What’s coming next?

For the next build, I will work on the game over CG while Null fixes all the bugs you guys will probably find. We’ll also be adding a bunch of new sound effects for all the new enemies, interactions and mechanics!

For the mid-term roadmap, my next big project is going to be the main boss of the first area! I’m really looking forward to working on him! ^w^

Null and I wish you all a relaxing and fun week end~

Stay safe&sound,Cookie & Null

2021.05 Changelog

Added

Gecko enemy (including pixel act animation and gallery entry)

Charger Kobold

Bomb Lobber Kobold

Flapper Kobold

Diver Kobold

Changed

Blaster now gets charged for each melee attack

Defeated enemies drop energy pellets used for the healing ability

New enemies have been placed in all areas of the world

Wolf fight has been made a bit easier to account for the new healing system. The wolf drops healing pellets when he gets attacked during his magic attack phase.

Attacking a slingshot pellet throws them back at the enemy now, dealing damage. This also works for bombs of lobbers and flappers!

Fixed

Sometimes jumping off a ladder would play the jump sounds twice

Some minor bugfixes

Comments

Un Echt

Imagine an Shantae like boss battle in Kincaid! Love the game<3

Dick Peters

love the threesome action!

Cameron

If you previously had done the slime quest and you try to do it again on this version with an old save, the game locks up when you are supposed to find the second slime

theDant0r

This game really improved! Just started the current build and having a blast! A lewd one of course. Great work, thank you for making this!

Jayster

i cant find any of the new characters and i completed the whole game over again. where are they? Gecko enemy? Bomb Lobber Kobold?

Donastray

minor issue - I died simultaneously with the wolf boss, so the health-up spawned, but all I could do was hit ESC. Did so, it started playing the wolf game over, before cutting back to the bottom of the temple. immediately reset...to the bottom of the temple - autosave post boss fights is working fine, at least. But it did mean I missed out on the health-up. not a big deal - there are more than enough health-ups in the game atm to max out, even if you skip several, but I figured that the "you lost, no wait, you won!" aspect ought to be reported.