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Art Packs

Kobold (4K Illustrations + Pixel Art Animations)

Slime (4K Illustrations + Pixel Art Animations)

Wolf (4K Illustrations + Pixel Art Animations)

Kincaid Original Soundtrack Pack (6 Songs)

Flight Instructor Scene (Pixel Art Animation)

Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)

Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)

Sabertooth Tiger CG Pack(11x 4K Illustrations)

Gecko Pixel Art Pack

Gecko CG Pack (8x 4K Illustrations)

Kincaid Riding Kobold CG Pack (8x 4K Illustrations)

Kincaid's Private Quality Time (10 Pixel Art Loops) *NEW*

Shower Fun With Friends (9 Pixel Art Loops) *NEW*

Bear Pixel Art Pack *NEW*

Sketch Packs

Random Kincaid Lewds

Lewd Kobolds

Sabertooth Tiger Lewd Positions

Kobold Boss Concepts

Sabertooth Tiger CG Sketchpack (9 Sketches)

Gecko Concept & Act Ideas Sketchpack

Gecko CG Sketch Pack

Kincaid Toy Riding Animation Sketchpack

Shower Threesome Sketchpack *NEW*

Cutscene Sprites & Character Concepts Sketchpack*NEW*

Unused HUD Emotes *NEW*

Bear Concept & Act Ideas Sketchpack *NEW*

Hi everyone!

Since we're working on two builds right now I'll just split the post into a progress update on each. ^w^

Quality of Life Build Progress

For the upcoming Quality of Life build I wrapped up my work on the bear’s character sprites and almost finished visual effect animations for his attack.

Behold the big juicy bear butt!

I also replaced the bland white blotch for the bomb lobber kobold with a colorful new explosion animation!

By the way, the background is for the new Kobold Temple tileset Fabian has been working on, by the way!

Other than that, Null is working on a laundry list of tasks, including working the threesome animation back in, fixing bugs as they get reported and fine-tuning the sound effects for the bear act.

Overhaul Build Progress

Melee Combat

On the overhaul side of things we’ve done some refinements of the combat. One of the biggest criticisms from players has been that the combat feels a bit too sluggish. Also with the increased resolution the action felt a bit too small.

Here are some changes we’re currently trying out in an experimental build:

The combo has been increased to a 4 or 5 hit combo.

Melee attacks can be cancelled with a dodge move or a jump.

Melee combo can be done mid-air, making the combat flow nicer between ground combat and aerial combat.

We’re still tweaking the values a lot but overall our small group of test players said the combat tweaks have been an improvement.

Crawling and Ledge Climbing

I sketched out a couple of animations for ledge climbing and crawling and Null added them to the game. So far, playing with them feels great and I think they’re a good addition to Kincaid’s base moveset!

Going Forward

We’re close to wrapping up the Quality of Life build. Our plan for after its release is to fully focus on getting the Overhaul branch up to speed and release a first version of it in autumn, with an Experimental Preview Build somewhere in August. It is a huge amount of work and until it is done I most likely won’t be able to work on any new lewd content as Kincaid needs a couple of new animations for her moveset and ability expansion. If things go smoothly and we move along faster than I anticipate I might be able to squeeze in a small animation, but I wouldn’t count on it. I thought I'd just mention it now because illustrations for the bear as well as something for the big bold boss have been the most frequent requests lately.

Until next week!Cookie & Null

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Comments

Cpt. Nemo

Ah, a new picture of Kinnybutt. Today is a good day.

Dragon king

is this like a up coming update or is it a download and where can i find it