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Art Packs

Kobold (4K Illustrations + Pixel Art Animations)

Slime (4K Illustrations + Pixel Art Animations)

Wolf (4K Illustrations + Pixel Art Animations)

Kincaid Original Soundtrack Pack (6 Songs)

Flight Instructor Scene (Pixel Art Animation)

Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)

Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)

Sabertooth Tiger CG Pack(11x 4K Illustrations)

Gecko Pixel Art Pack

Gecko CG Pack (8x 4K Illustrations)

Kincaid Riding Kobold CG Pack (8x 4K Illustrations)

Kincaid's Private Quality Time (10 Pixel Art Loops)

Shower Fun With Friends (9 Pixel Art Loops)

Bear Pixel Art Pack

Kobold Boss Pixel Art Pack *NEW*

Shaman Fur Exploration Art Pack *NEW*

Sketch Packs

Random Kincaid Lewds

Lewd Kobolds

Sabertooth Tiger Lewd Positions

Kobold Boss Concepts

Sabertooth Tiger CG Sketchpack (9 Sketches)

Gecko Concept & Act Ideas Sketchpack

Gecko CG Sketch Pack

Kincaid Toy Riding Animation Sketchpack

Shower Threesome Sketchpack

Cutscene Sprites & Character Concepts Sketchpack

Unused HUD Emotes

Bear Concept & Act Ideas Sketchpack

Kobold Boss Animation Sketchpack*NEW*

Shaman Fur Exploration Sketchpack (Work-in-Progress) *NEW*

Patreon Builds

Most Recent Build: https://www.patreon.com/posts/79828710

Last Build before we started the overhaul: https://www.patreon.com/posts/69384646

Hi everyone! ^w^This is a short one! We basically started plowing away at the improvement checklist we made! Tweaking timings and jump-heights around ziplines/rails, connecting the ziplines and rail-grinding system, sketching out a new look for the water that fits better with the new environment art, adding particle systems to the environment and placing decorative art in otherwise finished rooms to make the game look nicer and more lush.A little while ago GameMaker also released a new version that includes an actual Particle Editor, so Null is checking if the project runs fine with it. At the moment, making particle effects is kind of tedious. We have to design them in a separate tool and import the code to Kincaid and then tweak numbers until it looks right in-game. It is tedious and takes some time, so we haven't really utilized particle effects all that much yet. We hope this changes with this update!

Don’t forget to check out Build 2023.03

If you haven’t had a chance yet, check out the newest build! ^w~Grab it here: https://www.patreon.com/posts/79828710Until next week!Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

Visual & audio polish, quality of life improvements, bugfixing, game feel tweaks.

Long-term Projects

Haven: Refining core tilese

Files