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The ending to this was a massive teacher on learning RBD Labs.

I hit quite a few roadblocks, but I got through it and now I think I have MUCH more of a handle on destruction stuff in Blender.What has surprised me though is that Unreal Engine 5's framerate tanks when the destruction plays. It hasn't done that before. I did turn off casting shadows and I think that solved a lot of it. Still wonder what that was.

Anyways, this preview has Part 3 mostly done! I just need to go back and fix up some extra rooms and physics to be pushed around. But i'd like to start part 4 and get this project closed quicker.

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Comments

Bottopbot2

ok seeing that last shot moving is actually incredible, it looks so damn good

AZmaybe9

Dude, thanks! It was such a struggle to get down with a lot of brick walls in my way, but with some trickery and multiple types in different shots, I got it! (Higher poly in the room, different lower poly destruction swapped floors in big shot)