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Helllo! Time for this week's devlog!

This Week's Summary:

  • Flowchart images finished and put into the game
  • Flowcharts fully coded
  • Flowchart preliminary testing done
  • Music fully coded
  • SFX fully coded
  • Reuben sprite variations created and coded
  • Morgan new outfit created
  • Sprite expressions started

The Ramble:

Okay this week I started working on ticking the billion things off my To-Do list.

First, I wanted to tick the flowcharts off the list. I made all the official images, formatted them, and dumped them in the game, then coded them.

I did a couple of playthroughs just to do a basic test so I could correct obvious errors.

Once those were done, I fully coded the music and SFX.

I created some sprite variations for Reuben (mostly his casual clothes for wearing at home, as well as a modified hairstyle.

And I created a new outfit for Morgan (technically just one shirt).

I think Morgan will re-use some existing clothes for most of the routes and I can't really think of another hairstyle I want to give her at this point so her stuff was relatively easy this time around.

Finally, I started coding in some of the sprite expressions - I haven't got very far into that at all (yesterday was full of distractions!)

But from here on out, I'll be pausing to do additional sprites as I encounter them in the script. Which means the first will be Philip - Reuben's boss. He appears a bit later in the current chapter.

Sneak Peeks:

Casual Reuben - wasn't sure what colours to give him but I didn't want to stick with the grey-brown scheme in his casual attire so I ended up going with burgundy.

Upcoming Week:

This upcoming week, I will be working on sprite expressions and, probably, sprites here and there as well.

I don't imagine I'll finish that this week so that will probably be my entire week. And that's it! I will see you all next time!