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Hello everyone! This post is an overview of the four worlds I’m currently working on.

The main focus here is on the public versions of each world, along with a brief explanation of how the supporter versions differ.

#01

Public World:https://vrchat.com/home/world/wrld_c5e9e1a4-982f-4d9a-9262-224ebaf9210b/info

This is a casual, AFK-oriented world with an ASFR theme.

It features several sleep pods, petrification/crystallization display station, and other chill facilities. One of the most popular features is a "figurine transformation station" that shrinks your avatar down to the size of a collectible figure.

The world also has a leveling system. Simply spending time in the world will gradually earn you EXP.

Using any facility Station will increase your MANA, helping you gain EXP more quickly.

There are also several minigames, as well as an exploration board designed to provide prompts and ideas for roleplay around the other world.

Supporter Version Differences

More ASFR-themed facilities.

Better suited for Drone-themed roleplay.

Allows you to create simple Drone capture and transformation RP photography within the world.

#02

Public World:https://vrchat.com/home/world/wrld_08c57a50-0dd3-47d1-93a3-0ba856bc6860/info

This is a sci-fi escape game.

Players take on the role of test subjects whose objective is to find keycards and escape from a maze-like laboratory.

While attempting to escape, you will be intercepted by enemies dispatched by HQ. You can choose to pick up a weapon and fight back, or simply run for your life!

The game’s difficulty and map complexity change depending on the number of participating players.

Spectators who are not actively participating can also interfere with the game in various ways, making the escape even more challenging.

The lobby is designed with multiplayer gatherings in mind.

Supporter Version Differences

Drone-themed version with major changes to enemy and facility models.

More complete defeat sequences.

Supports EF outfit transformation mechanisms, with public Avatars that already have the relevant outfits installed and can be used directly.*

Allows for more complete Drone capture and transformation RP photography.

#03

Public World:https://vrchat.com/home/world/wrld_508f000a-34c5-4dbf-8f12-4a00669d3a90/info

The core gameplay is similar to World #02, but this world is designed exclusively for solo play.

Instead of enemies appearing as part of a centralized pursuit, they are spread throughout the entire map, giving the game a noticeably different feel despite having a similar overall gameplay concept.

Spectators who are not participating can also interfere with the game in various ways, increasing the challenge.

Compared with #02, this world also features a personal leveling and ability-upgrade system. Upgrade points can also be spent to unlock additional cosmetic variations for your weapons.

The lobby is designed more like a personal private space.

Supporter Version Differences

Drone-themed version with major changes to enemy and facility models.

Features defeat sequences that are different from those in #02.

Supports EF outfit transformation mechanisms, with public Avatars that already have the relevant outfits installed and can be used directly.*

Allows for more complete Drone capture and transformation RP photography.

#04

This world is currently under development and testing, so there is no public version available yet.

At the moment, early access is limited to paid members at the Vanguard Operative tier.

This is an RPG dungeon world featuring more than ten different ASFR / status-transformation themes.

Players can freely choose between four different classes, each with a different role, and work their way through multiple dungeon stages to reach the rewards waiting at the end.

Leveling up allows you to strengthen your abilities, making future challenges easier.

However, if you fail a challenge, you may be assimilated by the Boss and become one of the collectibles displayed in the Treasure Room.

The multiplayer defeat sequence also includes an additional variation that does not appear when playing solo.

Supporter Version Differences

Some stages feature significantly different defeat sequences.

Levels are shared across all four classes.

Upgrade points can be redistributed an unlimited number of times.

* Because the Avatar currently needs to be withdrawn and remade, the public Avatar version cannot be provided here until the remake has been completed.

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