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Wondrous item, rare (requires attunement)

You gain a +5 bonus to Dexterity (Sleight of Hand) checks you make while wearing these magic gloves. They have 6 charges and regain 1d4 + 2 expended charges daily at dawn. While wearing the gloves, you can use a bonus action to expend 1 of their charges to use one of the following properties:

Burst of Agility. Your speed increases by 10 feet until the start of your next turn, and you have advantage on the next Dexterity check or Dexterity saving throw you make before then.

Swooping Escape. You become invisible until the start of your next turn or until you make an attack or cast a spell. For the duration, you also gain a flying speed equal to your walking speed.

Treasure Sense. You magically sense what's inside a container you're touching, such as a chest or purse. You determine the general nature of what's inside (such as "a sword" or "a handful of coins"). The space inside the container can be no larger than 10 feet in any dimension.

"I swear, if you make a cawing sound one more time while grabbing something off my plate, I will end you."

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David S.

Does a room count as container? If I touch a closet door can I tell what is in it?

Necronomicronic V

Says 10' feet in any dimension so, arguably, yes. But, as a DM. I'd probably stipulations

Necronomicronic V

*stipulate that a container has only one aperture and/or must be sealable. Sooo, just ask your DM, I guess.

David S.

I am the DM. Mostly I was curious if that was the creators intent and/or how other DMs would treat it.