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  • melting_textured_bojects_start_zj.hiplc
  • melting_textured_bojects_end_zj.hiplc

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Hi All, 

In this tutorial I demonstrate a simple trick of using flip as a deformer rather that meshing the simulation in order to preserve textures on objects. 

It is useful is specific cases where the fluid effect is very viscous and hold on single shape through out the sim.

Hip files included because this one is free and will be public on 09/12/2019.

Enjoy,

Z

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Tutorial: Melting Textured Objects

Hi All, In this tutorial I demonstrate a simple trick of using flip as a deformer rather that meshing the simulation in order to preserve textures on objects. It is useful is specific cases where the fluid effect is very viscous and hold on single shape through out the sim.

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