YoRHa 2b Pinups - v1 (Patreon)
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This is a huge collection with a total of 198 pinup pictures of YoRHa 2b from Nier Automata. I've also picked my favorites out of these, a total of 109 pictures, and organized them above for easy access. You can browse them using Patreon. The remaining ~90 are mostly different variations of these(for instance with different backgrounds or slight variation to the pose) or pictures I don't like as much(often because of exaggerated bloom).
Access to this collection was requested quite a few times, so here it is at last. I'll be posting everything plus some, as I mentioned previously. Some of these were never posted anywhere before, like the one where her clothes are transparent, the bottomless version of the one where she's looking back, and the one where she's with both her feet in the air, the ones where she's reaching down, so on. I'm pretty certain I never posted those anywhere.
These pictures feature my YoRHa 2b v1 to v4 models from 8 years ago. I organized the list above so that the first 10 to 15 pictures reflect some of my most popular pictures at the time. In total, this collection is about a third of the full amount of pictures for 2b. I was planning to post everything at once in a single post but because of the sheer number of pics it gets too disorganized. Mainly, the newer pictures have a different look to them, I decided to highlight the distinction while making it easier to find specific pictures later for people browsing them.
Story time if you're interested!
I made several models for 2b. It started with v1 all the way to v8. Improvements weren't always visual, but also mechanical like the rig. I then started a new base I called Sapphire. Sapphire had multiple versions as well, and I made several characters using it. Eventually I made a new one called Valkyrie or VLK as I call it, that being my base model nowadays, particularly for characters with huge tits.
Back then it was either Blender Cycles or Blender Internal, EEVEE was still just a promise. Cycles was newer but very slow while BI was faster but lacked a lot of effects. I used Cycles pretty much exclusively because of the visual quality, but it was so slow that I tended to avoid backgrounds(global illumination made everything much slower in such scenes). Another feature of the time, besides the lower resolution, is the slightly grainy look. This is because Cycles didn't have any noise reduction, to reduce noise you'd just crank up the samples to ridiculous amounts and even then it'd be a bit grainy.
Nowadays we have the near-real-time EEVEE engine, which is awesome, but Cycles is also faster than ever.
Below you will find the full collection as an attachment.