The Game I've Been Working On (Patreon)
Videos
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Gameplay - April 2020.mp4 -
Gameplay - May 2020.mp4 -
Breast Physics - May 2020.mp4
Downloads
Content
Today I want to share some of the gameplay for the game I'm working on, as promised. This is my passion project. I've been working on this for over 8 years. Forgive me if this ends up being a wall of text. I want to explain the context and gameplay :3
Quick Summary
Just to quickly explain, below you will find three videos. This is gameplay from a 2020 build of my game. What I'm primarily showcasing here is the clothes destruction and breast physics. The girl, however, has changed quite a bit. The art style is now more realistic, her face is a lot more detailed and so is her hair. The animations are also no longer the same. If you've watched the succubus animation then you know more or less how she looks now. The graphics for that animation are basically the new graphics for this game.
This was a developer stage to test the battle system, way back in 2020. I'm showing this build because I haven't imported the updated models into the latest one yet. Instead I've been using placeholders for a while because animations and models change a lot, and updating them continuously takes a lot of time. Setting up the new build will take a little while longer. Also please ignore the text over the enemies' heads. It's for debugging purposes.
Gameplay
This is an adult 3D action game. You must face hordes of creatures as you descend into randomly generated dungeons. I wanted a lot of enemies on screen. The main fun part of the game is killing enemies, doing combos and removing as much of the girls' clothes as you can.
Nudity is a mechanic. During battle, depending on how you are performing, the girl loses more and more of her clothes. If the combo is good enough you can get her completely exposed. Doing this isn't difficult, but you need to understand the combat system. You are rewarded for your skill. There's a special move you can trigger that guarantees nudity and a cutscene if you play particularly well.
Randomly generated dungeons allow for huge levels. This allows me to reward your exploration with new outfits, cutscenes and interactions. During battle she will lose her clothes, then, after battle, you get to enjoy the view as you explore the dungeon.
As you explore you will interact with items. I made erotic cutscenes for this. For instance, climbing a ladder is intentionally erotic, opening chests causes the girl to bend over suggestively, so on. It is explicit, but I tried to make it erotic instead of downright vulgar. To make it a bit refined.
My Obsession
If you've been following me since my DA days, you might remember I would occasionally post some concept art or mention something vague about it. There was a huge post on my main page on DA saying "I'm working on a game" around 5 years ago. I tried designing a hentai game multiple times. Unfortunately I always found them uninteresting. Others might disagree, but sex as a main mechanic is boring, all you do is either click next or adjust the speed. My conclusion was that nudity and sex must be accompanied by fun gameplay, and be a reward for proficiency.
After much consideration, I decided I wanted an action game with fast paced combat and naughty cutscenes(notably as the girl loses her clothes). This is one of the hardest game styles to tackle on your own by far. Everything in it is very advanced, from programming to animation. Sometimes I considered whether I should do something simpler instead.
The reason I was always vague about it was precisely that. It was subject to a lot of change, from the character design to the art style and gameplay. I didn't want to run the risk of people liking a specific design, and later disappointing them by dropping those concepts and going with something else.
The Characters
My main issue was the girl. What kind of girl should I make? I know fit, muscular girls aren't very popular but in all honesty, once again I couldn't help it. It's what I wanted. I have a thing for characters like Yoruichi, Ghislaine, Ramlethal, etc. Dark skinned, fit girls. Not to say I don't like other archetypes, quite the opposite, but I love how beautiful they look when they are all shiny.
In the end I decided to go for three characters: a dark elf girl, a light elf girl, and a slime girl. Here I'm only showing the dark skinned elf girl. Initially she was kind of inbetween dark and light skinned, not very dark skinned but not very light skinned. You can see that in the longer video. As time progressed her skin got darker and her tits got bigger. I was always playing with her skin color. Eventually I decided I want a light-skinned elf as well. It is also not difficult for me to allow human characters and some customization(breast size, definition, so on).
The slime girl was a consequence of the context and story. Slimes are common enemies. It allows me to reuse the body type for enemies. She also gave me a lot of freedom regarding her body type and what could be done. I thought it was a nice addition.
What you see here has been implemented and functional for half a decade. However, the current build has a lot of extra features(dash, backwards attack, "linking"(a mechanic I invented), special attacks, ultimate attacks, cutscenes, etc). The missing piece was my being satisfied with the characters and the graphics, as I mentioned previously in the other post. It wasn't until recently that I thought the graphics were good enough.
The gameplay video from April 2020 is from one of the first complete builds. Notice how her clothes slowly disappear. This was over 5 minutes of gameplay but I cut a few parts to focus on the moments where her clothes got removed/destroyed. The gameplay video from May 2020 already shows her with darker skin and much bigger tits.