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Hey everyone. The next animation is still in the works, for today I just wanted to talk a bit about the game I'm working on, my passion project, as it's been a while since I posted an update on that. As you know I mentioned a few times before that I'm working on a hack 'n slash game featuring my own original characters.

I finally completed the character customization and the clothes destruction subsystems. The video below is a quick preview that shows some of the range of customization for the girls' proportions.

The most important part is that it works perfectly with the physics and combat system(which is already in place and has been for a while). That was a main problem I wanted to solve before showing more of the game.

Basically, I've coded a rather complicated system to determine how and where to apply physics based on what she's wearing. This means depending on her armor, her breasts and butt will react accordingly. For instance, if only one of her breasts ends up bursting out of her clothes, then only that breast will jiggle, or if you destroy her lower armor and reveal her butt, it will jiggle a lot more.

All of that combined means I can easily create armor pieces in Blender then add them to a list which is then loaded by the game. To load that armor, I simply call a function. It automatically gets equipped and loaded on demand.

The video below shows the range of proportions we can play with. She can go from slender to very curvaceous. Stuff like her definition can also be customized. Please keep in mind this is a developer map.

You can expect a more serious preview in the next few days. I'll show how her clothes get destroyed and removed during gameplay. I find it very fun.

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