Update + Succubus Project (Patreon)
Content
Hey everyone! It's Wednesday and today we have a quick update on what's next.
This month I have quite a few things planned. In addition to Marie and the others we will also get new content for Amy. We will also focus on some "thematic" stuff(Halloween), not necessarily for Amy. I'm hoping to finally complete some of the new characters I've been mentioning for a while as well(FF and SC). So we're definitely also getting more FF content.
Also, this month I'll post a new short game. That's the little surprise I mentioned a while back. The character in question is this succubus. The first two pictures above were capture in-game, the other ones are artwork rendered in Blender. Mostly it's an interactive animation like before. I aim to post it before Halloween!
The reason I can make it so fast is that I made a cutscene system specific to my workflow, which makes it easy to adapt my animations into game format now. It took me a long time to realize this system, but now it's complete with lip syncing and a very smooth camera system. It's an improvement over the previous iteration. So essentially, I'll simply decide on an animation, make that then import it into Unreal.
Because AI is so common nowadays and so many people are "vibe coding" things now, I feel the need to say that I don't use AI in any capacity. That includes programming. The game is written in C++. I've written and understand every single line.