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Content

I'm running out of things to say seriously.

What's new?

- HSPE is now compatible with FK.

- The Copy Limbs feature also works with FK.

- Dynamic Bones have more settings exposed.

- Introducing the new Blend Shapes Presets feature: it allows you to save facial expressions as files that can be shared for example. Files are located in "Plugins/HSPE/BlendShapesPresets".

- Colliders have a dedicated tab now.

- A new item called the "Dynamic Bone Collider": as the name suggests, it's a collider that can interact with Dynamic Bones. Unlike those that are attached to the base body, this one is standalone. The radius, height etc can be changed with HSPE. The item can be found in the "Objects" category (3).

- Added butt physic.

- Various minor UI and behaviour changes.

Download

Version 2.8.0 (Mega) 

Also, someone made a video tutorial for HSPE (it's for the version before this one but honestly it's pretty much the same)!

https://www.youtube.com/watch?v=PW9H9QOfXig 

Thank you for making this Lavalamp22! If you're new to this, you might want to check this guy's channel, it's all HS tutorials.

Enjoy!

Files

Comments

Johnny Scan

what is the butt physic and how to use it buddy?

vi

help,please. i just put HSPE.dll 1.3.0 HSPENeo.dll 2.8.0 HSExtSave.dll in Plugins .it‘s not work

ReversedCounterArt

Hello. Please say how to save bones to preset. Or say how to import my new object to different scene. Because if do import the bones are not loads. There messenge "advanced mode is disabled for optimaze things"