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The past month was pretty uneventful on my side. With the summer break and the upcoming new game, I decided to take things slow and rest a bit. In any case, I've got a cool update for HSPE, be sure to report any bug you see!

What's new?

- The advanced mode doesn't scale the same way anymore: you can now freely change the width and height of the window in the Options panel.

- Almost every number can be edited by typing.

- Eyes and Mouth ids are now saved in Blend Shape presets.

- The ability to copy FK hand poses (just like copying arms and legs).

- Blend Shapes can be renamed.

- Colliders can now affect only certain Dynamic Bones.

- Fixed Blend Shapes becoming dirty if the user changed the facial expression while the Blend Shape menu was opened.

- A new "Go to bone" button for colliders, allows the user to select the bone linked to the collider.

- "Go to root" and "Go to leaf" buttons for Dynamic Bones, allows the user to select the root (top) or leaf (bottom) bones of the Dynamic Bone.

 - Minor UI bug fixes and improvements. 

Requirements (for first time users)

A fully updated game with the 630 patch (under "Game Update")

Illusion Plugin Architecture 

HSExtSave

Download

Version 2.9.0 (Mega) 

Files

Comments

BlackstarGuard

Thank you very much for this update Joan.

Yc3k

You wrote that the dynamic colliders now only affect certain bones. Which ones did you remove?

Kitty

lol I just got notified this 4 hours ago even though the post has been here for 2 days already xD Anyway, thanks for the update! What upcoming game were you talking about by the way? Just curious.

Gyrci

Crotch correction has stopped working for me in some poses.

Lafsalot Doncry

Just want to say your toolset mods are amazing. You should seriously consider working for illusion--it could turn StudioNeo into something akin to a paint program for... this type of content lol. It's crazy what you can do with these. I do have some suggestions given the options you've already added: (1) Saved Presets for HSPE Bone modifications (or even render modifications) (2) Option to hide RGB XYZ location indicator for HSPE (with the white box, when bone is selected) (3) Increased speed parameters for animations (opens up more options when using Gimmick items)

Dave Mil

I'm sure that Collider is a god send for VR users. The Collider object still have to be manually grabbed by the controller to move the skirt or touch the body, so I really really wish you could make it possible that collider can be attached to the VIVE VR controller (Or VR plugin, current VR plugin is primitive...).

Alexcutesweetheart

Hey, first of all thanks for your amazing stuff. I'm a big fan of HSPE and i recently updated my messy build to the last patch, so i took this one too. I noticed there are some dynamic bones in my girls' asscheeks making them wiggling when i change pose. I don't like it, but i can't find something in the setting to turn them off, is there a way to do it? If not, which version i should use to avoid that feature?