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Yet another port (and a new feature too).

What's new?

For HS:

- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.

- New "Link Scale" feature.

For KOI: 

- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.

- New "Link Scale" feature.

- Linking a rotating gimmick to the head bone would make only the hair rotate if FK was disabled. Apparently this bug was old but I couldn't reproduce it until last week or something. But anyway, it's fixed now. 

For AI:

Everything. Like always, read my website section NodesConstraints to know how to use it.

Requirements (for first time users)

For HS:

A fully updated game with the 630 patch (under "Game Update")

Illusion Plugin Architecture 

HSExtSave 

For KK/AI:

The latest BepInEx 

The latest BepisPlugins 

Download

HS NodesConstraints 1.1.0 (Mega) 

KK NodesConstraints 1.1.0 (Mega) 

AI NodesConstraints 1.1.0 (Mega)

Files

Comments

ConQ

Nicey

H.X. Productions

for AI NC: the link to the position (as child) of the submesh does not work for me.

Support90

In the last node constraint you could link coordinates to 0/0/0 and make a duplicate without the constraints at the linked position, this was an easy way to position stuff onto the character without having then to keep the link. Now when I duplicate something it resets to the originals "pre link" position. Was that considered a bug?

MasterOfDibuieixon

Awesome work Joan6694. This mod make all difference.!

Thezerix

Its probably just me, but any idea why my KK is not loading NodeConstraints? Can't open the window with ctrl + n and can't find any config or anything. All other plugins I have installed work flawlessly.

create2

for AI f_t_shoulder_R(work) is wrong

kevin k

Excuse me ai Where to put