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I will focus on engineering, and the following tasks are:
Creating a transpiler and a way to transfer data to a Unity engine for maximum speed in development. This means I'm building ways to make the whole game "scripting" in Twine.

Differentiating the two:

Coding 1: is programming language algorithms; the goal is for the code to reduce the ways of scripting. Also included in coding is creating ways to script.

Scripting 2 is putting the events of the game in a way that is easy to use. It depends on coding to make scripting easy. Now the goal is to make it easy

following post with scripting start

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