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DOWNLOAD LINKS (bugfix1):* The change-log is at the bottom of this post (attached)-> ZIP (mega)-> RAR (mega)-> ZIP (google drive)-> RAR (google drive)---bugfix1: * fixed the tileset overlay of the new sewer section not working properly---Hi there!Things are getting better! This update includes 4 new "enemies" but they are a bit different, in more ways than one. They should be considered more as stage hazards than anything else, not too dissimilar from the spikes and pit-falls in the sense of being more of an stage obstacle to be navigated around. I want to add more of these types of dangers that can lead to new and unique ero scenes, and if you have ideas for these feel free to comment them!Speaking of ero scenes, those 4 are all tagged as "Ryona", which is a tag that was frankly under represented in my game, so I want to do more of those. Admittedly, this tag tends to lean towards the "weird" side of things, but I think that by now you've aware that my game does contain some scenes that are quite bizarre, so it's still in line with that.For locations and more details, please refer to the change-log, it's a text file attached at the bottom of this post.Another neat feature is the teleportation screen rework. It now doubles as the whole map of the island, with all of the stages and locations mapped more or less where I always imagined them to be in relation to each other. This new UI offers a lot of good QoL in comparison to the old one with faster and more intuitive navigation, as well as better immersing players in the game's world.Aside from that, I've added some new quirky accessories to Maya to allow a more "willing slut" gameplay style, and some needed bug-fixes and such.If you've been encountering crashes while playing MKM, I'd really appreciate if you could send me the crash-log files and diagnostics that the Unity engine automatically generates during gameplay. Please compress all those files or folders and DM me them with a description of when/how the game crashed, and I'll do my best to investigate them to solve those bugs:C:\Users\<username>\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\output_log.txt C:\Users\<username>\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\Player.logC:\Users\<username>\AppData\Local\Temp\Mega Blue Ball\Mystic Knight Maya\Crashes\<each whole crash folder>That's all for now. Things are improving greatly and it I'm once again gaining motivation and momentum. Hopefully this translates to getting back on track with the stage layout redesign and completing along the rest of the goals in the roadmap.Best Regards,Mega

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Munchman

Got a weird issue when in the sewers after the first two switches, you go to the are next to the sewer sludge but when I climb the ladder it has screen get covered by foreground.

Vik Virtue

Ahhh damn, it's always something with me whenever these updates come out. I do not have my computer I usually test these on, so I will have to wait until the repairs are done. Very curious to see what you added this time~

Cheesy Cookie Corp

What a hard workin dev! Great job! I do think would be better to add where these "hazards" are though. Would be helpful x3

Devnikolus

Excited to see what I suggested added! Thank you!

Mega Blue Ball

Not exactly the pitfall scenes we've discussed a long time ago, but maybe close enough haha

Mega Blue Ball

1. barnacles -> beach, rocky reefs -> near the shipwrecks 2. parasites -> forest, old groove -> in the green caves under all the trees 3. ant hills -> hill, turquoise hills -> under the archway, before the bee hives 4. sludge -> city, lower city -> in the new section of the sewer area All of them are also in the gallery/arena as per usual.

Mega Blue Ball

It's not exactly due to game balance. I'll also add more gear to further refine this kind of build.

TheMonsterWithin

No kidding when you said some of those ero scenes were weird. My personal favourite is the nipple parasyte mainly because I found it genuinely creepy. The sludge and barnacle were ok. The ant hill was kinda silly. For this last one, I kinda wish there was a follow up showing Maya on like a throne surrounded by ants or something, to show what is going on down there. The map is neat, although some places seems so far away despite being fairly close by.

Vik Virtue

Heh, well still eager to see them as soon as I can :3

Zero

A petrifying gas trap or a pedestal that turns maya to gold.

Mega Blue Ball

It's a rustic medieval map, so it's bound to have inconsistent dimensions and scales :-) This is my excuse anyways LOL

Mega Blue Ball

Approved! Lara croft on top of the hand of midas intensifies

Dirk Dagger

Poor Maya ended up in a Skyrim ryona compilation.

Serrion Avyr

Hey mega, request- could you add to the "hidden device" item, and passive that would trigger the exhibitionist/nympho passive debuffs a lot more frequently?

goldenPiGames

A few bugs I've found so far. I just got stuck in the second forest map - I was crouch-attacking a lizard enemy and it pushed me into a one-block alcove. I couldn't get out. The Succubus Crest's HP drain causes nothing but problems. Making the Young Mother drop below half and become enraged while voring me broke the sequence and she just stood there in her idle state but still in the sex minigame forever until I escaped. I let her vore me a second time, and after she digested me and the bad end corner decorations appeared, she died.

Mega Blue Ball

Yes I'll look into it. I've been meaning to go back to the whole lust mechanic and refine it further. I need to add the rest of the traits relating to fetishes, I want to add more message logs for when those effects trigger, etc, so I'll take the opportunity and look at that accessory as well.

Mega Blue Ball

Thanks for the bug reports! I'll fix those. Yeah I figured there would be some bugs relating to this new item. I'll have to balance it and think on a better implementation, specially when it comes to boss fights.

Vik Virtue

Ok! Finally got my computer back, and I gotta say WOW. Really loved all of those little stage hazards. They can definitely be a run killer if you're careless, which is exactly what I like to see for those things~ If there's a recommendation I can make, it's that I think they should do more damage. They're meant to be punishments for failing platforming, and I think if they did more damage, it would discourage players from just trying to tank their way to the end and jump over everything with either a flame uppercut, double jump, or the drill dash. But yeah, absolutely LOVE these stage hazards. If you're planning for each stage to have one (or at least a few more), may I make some suggestions? For the castle stage, maybe a cursed mirror that has Maya's reflection grab and pull her in to trap her for an eternity of self-yuri and pressing her against the mirror, showing her the world she can never get back to. Swamps, maybe like a carnivorous plant that can act like a platform before it tries to chomp on Maya for a free snack, or maybe bottomless mud pits. For the underground, maybe like some quicksand, or the aforementioned petrification trap. The machine stage could have maybe a transformation machine that turns Maya into a robot, or small maintenance bot or something. And then the corrupted matrix could have flesh pits to try and grab Maya to assimilate her with them. Lol, sorry, I went on an idea rant again. Really loved what you did for the stage hazards, and super excited for what you have planned next. Also wanted to say that the map looks really great! Gives a nice scale on how the island is, and also how much poor Maya's feet are probably hurting her. Someone get her a bed, lol~

Zero

So freaking happy! Open communication is the best!

Mega Blue Ball

I hear you! For these hazards, I've already made the damage be percentage based (currently 35%) and bypass Maya's defenses, so 3 hits and it's game over. But I could raise it to 50% (2 hits), or even make it a 1-hit K.O... although maybe I could reserve that to a potential hard mode. These ideas, I do like them! And there can be more than 1 type per biome no problems. The mirror one in the castle is actually coming in the next update lol, and I've been considering a quicksand one too (in the beach), and some kind of machine related scene as well.