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You might recognize Nina, the Hill Boss, on the right side of the teaser animation, but... who's that other gal on the left? That one seems to be a new person, and yet somehow she looks oddly familiar. And what are they up to anyways? Nina seems to be announcing some kind of... spectacle, maybe? Alternatively, she's giving off huge "snake oil salesman" vibes, what with that top hat and megaphone. The small one is shaking her hips suggestively. Is she trying to attract the attention of customers or passer-by? Wait, is that a pillory behind her? There's also some suspicious tubes and containers. Let's hope that those tubes are up to code, because those things have a tendency of greatly enlarging certain body parts, if one is not careful with their usage. Yeah, that whole situation is suspicious and could result in either a good or bad ending.The next version of MKM will be released before Xmas, possibly around the 20th, to close off this year in style, so stay tuned if you want to find out exactly where that teaser ends!Best Wishes,Mega

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Kyubey

New special game over with Nina? That's pretty hype if so

Wheatley Merchent

Yes please, can the next bad end be Princess Sophia? Love her intro dialogue talking about making Maya her girlfriend.

Mark Lowe

When the game drops on steam you have a customer

odoto

big hat

Seafaringtaco

Damn I need to get my laptop fixed soon...

Vik Virtue

Ooh, quite curious at how this bad end comes to be, especially with how Nina...hmm, "deals" with the latest trespasser, heh~ This will be a pretty good Christmas present to see

TheMonsterWithin

Interesting. I legit have no idea what exactly this bad end will result in. Several options.

CarameLatte

This gal is too cute, she needs to be like a skin for the game despite how ridiculous the workload would be to redraw ALL the scenes to fit her. Lol. Though random thought ever considered having small sections where she's tranformed and trying to undo the effect with a couple of unique bad ends based on her form?

Munchman

I know I'm predictable but Preggo Cow Girls... My Fave... Wink Wink Nudge Nudge...

Mark Lowe

I was wondering if characters like the Sinccubus will have multiple battle animations for the vore grab scenes, similar to the Minotaur or the centaur kaly. I’m also curious about how certain status effects affect the difficulty of escaping, and how the overall game difficulty setting impacts those fights. i guess what im looking for might be more similar to beelina or giant bot fly or fairy of sorrow or medusa when she petrifies you and the fight seems harder to me

Alastor

This is awesome, I love the tf into enemies! Thanks for all your hard work and great ideas!

PrettyinPink

I'm very much looking forward to the next drop!

Mega Blue Ball

Yes, her bad end is next up. Either hers or the Plant Mama now that I think about it.

Mega Blue Ball

Thank you very much! Let's hope that steam will eventually accept my game.

Mega Blue Ball

Yeah having different playable versions of Maya would be awesome, but virtually impossible to code, given how I didn't build the game's framework to support that. But for my eventual next game project, I'm planning for such a feature from the get go.

odoto

Soo.. Any news?

Mega Blue Ball

There could be changes to some of those enemies, it all depends on how I might balance their difficulty when I'm revamping their stages. Some players will complain that those become too difficult to deal with tough, so It's a challenge to please everyone...

Mega Blue Ball

Thank you, and I'm glad that you've enjoyed the tf!

WWDsRascal

I am checking every 12 hours. Already. Can't wait what Mega built.

odoto

^.^

odoto

Figures, right as I ask lmao