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Hello again!

Things are proceeding smoothly now that I've regained my developer momentum. The princess' bad ending has been completed, and now she has a total of 7 ero scenes (4 normal, plus 3 new ones), which makes her one the characters with the most scenes with Maya.

With that done, I can now focus on other things. I've reworked the minotaur boss fight and made it more challenging, with a couple of new behaviors. For a bit of trivia, at some point the idea was that the Colosseum stands would be full with a crowd. They would cheer when Maya got hit, but more than that they would cheer whenever Maya was grabbed and specially when she got defeated. The minotaur was supposed to be quite the showman and put a good display for the masses. Suffice to say that sadly, this idea was scrapped along the way.On the programing side of things, I also did some housekeeping in the game's code, optimizing and cleaning it to make it run faster and better. There is still an occasional crash specifically in the sewer areas of the city. I'm trying to find the exact cause but still no dice, so I'll continue cleaning things up and adding safeguards to make these rare crashes disappear.

Speaking of bugs, the debug keys are disabled in the current released version because I thought I would have already released the new debug window by now, so please bear with me a little longer. In the next post I'll show more of this new dedicated window and its new functionalities.

The changelog for this upcoming version is getting pretty big, with bug fixes, new items and accessories, reworked powers, new ero scenes, stage reworks, and more. It's shaping up to be the biggest update yet, and now that I'm in a good place, things are lining up nicelly for me to return to the usual end-of-the-month release schedule.Best Regards,Mega

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Comments

Vik Virtue

Good to hear things are going well for you Mega! Eager to see what you've done~

Infinite Kaioken

Out of curiosity, will there either be: An update on the Swap Fairies or Fae ero scenes, or a new female enemy, that can shrink Maya down and places her inside their mouth for some soft vore/mouthplay, in a further future update? I know that the Fae has multiple scenes involving others joining in, but I didn't want to rule them out. The Swap Fairies only have two scenes, yet both of their scenes involve pleasuring Maya, so her squirming can pleasure them. It'd be pretty fitting for the Swap fairy to shrink Maya and place her in her mouth to suck on like a candy. And if another one is nearby, they can tongue kiss each other, with a shrunken Maya in between their mouths until one then swallows her or just lets her go.

Akeno Himejima

Fun sounding update ^^ Minotaur tf when? :3

Silken Emperor

Is it ok to leave ideas in chat or wait till you release the next update to dump my ideas on you?

Mega Blue Ball

Yeah that's OK. Feel free to post them here or DM me, it's up to you.

Silken Emperor

Mercenary system idea Seeing your March 1st post inspired this idea somewhat and it sure gets lonely going through the island by yourself, so why not recruit some followers. They'd also be subject to being grabbed or eaten. First, I'd like to state some mechanics for this idea. YUMMYNESS: It determines how likely an enemy is gonna target the mercenary, some mercenaries are tastier than you. Enemies will still attack a mercenary if given the chance. COMMAND: You can "command" or take control of a mercenary as long as they're in sight of you with an exception. Good for fenagling your followers around hazards but they generally mirror your movement. RESCUING: You can revive downed followers with healing potions and fix their armor with armor repair things. They also benefit from checkpoint heals as well. You and your mercenaries can rescue each other from being grabbed and they can revive you or at least carry you back to a checkpoint. MERCENARIES TYPES: KNIGHTS: The first type you can recruit, getting to the castle potentially having a portal opened from the mainland to the castle. About as yummy as you. DRYADS: Unlocked after defeating the forest boss, has access to healing spells. Is generally weaker and yummier than you. MERFOLK: Unlocked after defeating the beach boss. Can move more swiftly in water and can swim. Is slightly less tasty than the dryad but tastier than you cause fish are yummy. SATYRS: Unlocked after defeating the hills boss. Has greater movement and comes equipped with a ranged attack. Slower to aggro traps than other mercenaries. Is less yummy than you do to fur. SLAVE: Unlocked after defeating the city boss. Is the yummiest mercenary and is so yummy that enemies will want to savor them (they are slower to be consumed). They are also automatically grabbed. CRYSTAL: Unlocked after defeating the werewolf boss. (I forgot what the area was called.) You can conjure crystal replicas of your self. Each taking away 10% of your max spirit. When an enemy "assaults" or eats them, they're immediately petrified. Bosses take 10% damage from this. The only way to get the spirit back is to dismiss them, shatter the petrified enemy, defeat the boss, or go to a checkpoint. Is the least yummy. SLIME: Unlocked after defeating the ruins boss. Has a lot of defense and knocks enemies back that melee it. Can be fed other mercenaries to increase tankyness. Is of average yummyness. GHOST MAID: Unlocked after defeating the castle boss. Is yummier than the dryad cause maids. Has a 50% chance to ignore an attack while also activating invincibility frames. DOPPELGANGER: Unlocked after defeating the witch boss. (Again, forgot area name.) You make a replica of your self using all of your spirit. It'll have as much health as your spirit and can keep going after the original Maya is eaten. Can come back to a checkpoint to reset health and spirit values. CLONE: Unlocked after defeating the tech area boss. Is an upgraded doppelganger. Has your exact stats without consuming all of your spirit. CONCLUSION: on top of everything, I think this would also give rise to enemies having charm abilities and more Sesbian Lex scenes. Please tell me what you think of the idea

Mega Blue Ball

It's a great idea, as I personally really enjoy games that have companion style NPCs. What's more, some of the original scrapped ideas for MKM, was to have Farina be such a permanent companion, flying alongside Maya, shooting at enemies, etc. Consequently, she would also become a target for enemy grabs. But like I said, that idea was scrapped as it requires a ton of work on the programming side, as well on the art side to account for the new character being grabbed and all of the ero scenes. All of this to say is that while it's a good idea on paper, it's literally unfeasible to implement such mechanic into MKM, sadly enough. But on one of my future game projects I will definitely try my hand with it.

textbook7

can i make a selfish request? i mean one that has literally zero argument for why you might do it other than that i personally want you to. can you redo the Koboling anal animation? i'm not artistically literal enough to articulate what i dislike about it, but i just get nothing from it. the angle makes it kind of hard to see what's going on, maybe? i can't tell if there is supposed to be knotting etc. if you could, that'd be great...? i literally don't even know how i should phrase such a dumb request lol. thanks

CleverDerpy

Hey there Mega, long time fan here, was kinda curious if you had any interest in hostile environment ero scenes like quicksand, dark matter, electrocution, or simply getting stuck to the floor by glue or other sticky methods. Just curious if these ideas are viable to you, just passing them on, thank you!

Mega Blue Ball

Always feel free to voice your feedback. Regarding that animation, I can see what you mean, it's a quite basic one. In fact, there are others (specially the older ones) that could also use a touch-up. But I honestly don't have plans to redraw any animation, for the simple reason that I already have a ton of things that I still have to add or implement, and going back to work on old stuff would add even more negative time and pressure on the development of the game.

Mega Blue Ball

Yes I've considered those types of environmental hazards, and consequently ero scenes. I even still have an old design note here that says "need to a quicksand ero scene" LOL It's just on a low priority right now, as I want to tackle the more important features and systems needed to get closer to the final version 1.0