MKM alpha 0.1q - Lamia, New Stage and New Skill (Patreon)
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EDIT: Updated the download links. Fixed the F10 key placing the player in the wrong spot (and the new game position), as well as the hurt sounds being duplicated.
The new stage is called "Abandoned Mines" and is the 1st part of the underground themed stages, and will serve as a sort of hub for those new areas.
Its entrance is located in the hill stage "Fae's Overpass". For directions, you can teleport to the pawn save point and proceed all the way to the right, and then downwards from the area with fairy nests and down the wooden beams.
Speaking of the teleporter, now pressing F9 will correctly populate the teleport list with all current save points in the game. As a reminder, to acquire the teleporter you must defeat the beach boss, located all the way to the left of the initial beach stage. You can press F10 as a debug option to be placed at the entrance to that stage and then proceed to the left from there.
The new skill is called "Sliding Tackle" and can be used to push away a group of enemies, or to navigate through narrow passages. Since this new skill is needed in order to access the new stage, for now it is dropped by the hill boss Nina. If you've already defeated her, then the skill will be there at her arena to be grabbed.
As for the new custom character added, it's the Lamia and she's quite tanky. At clse range she tries to lunge at Maya and when she's distant she will cast a strong spell that chases Maya. Per the original patron suggestion, her grab scene will be an oral vore. I'm finishing her scene up and in the next few days will release another version with the scene completed as well as potential bugfixes that might be reported for the new additions.
FULL CHANGELOG
+ Added a new mobility skill: Sliding Tackle
The button that was exclusive to the dash skill (default D) can now be used to perform different mobility skills.
To perform a dash is the same as always, and the new command to perform a sliding tackle is DOWN+D.
To acquire this skill defeat the boss Nina. If she's already defeated, the skill will already be there at her arena.
This skill serves various purposes:
It can be used offensively to push away a group of enemies; some enemies are more vulnerable to it than others tough.
Using it defensively to dodge under projectiles and take advantage of the invencibility frames.
It is also used for mobility, in order to slide into some narrow passages.
+ Added the 1st part of the Caves/Underground stage: Abandoned Mines
A vertical area which requires good exploration in order to progress through the labyrinth tunnels.
Serves to teach the use of the Sliding Tackle when it comes to navigating small passages.
Will lead into additional underground areas.
+ Added new enemy: Lamia
Custom character that won poll #8.
She is very strong and is best avoided, unless Maya has some form of explosive damage.
The Lamia casts a powerful spell that summons a snake spirit to chase Maya. Try to move to the left and right to shake it off.
The Lamia also tries to grab Maya at close range, so try to keep a distance.
+ Other Changes
Added ladders to the game. They will help with exploring the vertical areas and stages.
Added the button for toggling the internal view (default T) to the control config screen.
Moving Platforms now have visual indicators along their path. These also indicate when they are ON or OFF.
Pressing the debug key F9 now will correctly populate the list of visited save points relating to the teleporter.
Pressing F10 will now teleport to the entrance of the "hidden" beach stage, in order to obtain the teleporter by defeating the boss.
Fixed a bug that made some enemies collide with the player during their death animation.
Fixed a bug that made Maya's jump reach the max height instead of a shorter height when the button was released extremely fast.
Fixed a bug that occasionally messed up with the gravity scale if Maya fell too suddenly after reaching some platforms.
Fixed the jump assist "coyote time" as it was not being respected when Maya was standing on a moving platform.
Fixed enemies not correctly receiving hits from attacks in quick succession (noticeable when spamming throwing daggers)
Other minor/undocumented fixes and changes.