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Someone once asked me who or what was "Mausolea", referring to the name of the stage (in the swamp area) called "Gardens of Mausolea". It is time to finally answer that question!The visual theme of this new boss is that of a slime amalgamation, hive-mind kind of thing. You can see it as a sort of a slime queen, if you will. Staying true to its fantasy slime nature, it loves to jump and bounce around, therefore giving this fight a more vertical dynamic to it.With this upcoming swamp boss, this means that all of the 8 areas of the game finally have a boss fight:Beach: Forgotten MarinerForest: Young MotherHill: GatekeeperCity: ChampionUnderground: Werewolf and WitchCastle: PrincessSwamp: MausoleaMachine: Blue VIxen (technically an intermediary bonus boss)Well of course we're still missing the final true last boss in the machine that is yet to come, which reminds me of a decision I made for this boss.You see, initially my design plan for the boss of the swamp included the theme "big", as in, I wanted to create a boss that had a giant sprite of some sort. Mostly because I wanted to try my hand at making one of those, since my comfort zone is making smaller scale pixel sprites, and I want to challenge myself once in a while.The keywords for one of the concepts that I had in mind was of a "Water-Dragon-Amphibian" or even "Loch Ness Monster". If you're familiar with pokemon, I would use visual references from a Lapras or even a Lugia, and Maya would essentially be fighting against this big and long dragon neck coming out of the water.The other boss concept was that of a straight up giantess of some sort, perhaps even a mermaid like in that one Shantae game. Her huge torso is coming out from the background and Maya can only hit the giantess boobs or something to do damage.But then I remembered that I had yet to design the final boss (to be encountered in the final chamber of the Deity Machine), and it just made more sense that, if I'm going to create a boss with a big sprite in my game, then it should be the last big bad of the game.For the purpose of the story it will have to be a giantess, and therefore you can expect the final boss of the game to be something along those lines. Then ultimately I had to adapt the swamp boss to become the slime queen that you can see in the gif preview, which I'm happy to see how it turned out.Best Regards,Mega

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Comments

Nidabutt

She looks interesting! What sort of scenes can we expect? :o

Kanenite

Was hoping we get a slime boss eventually and we do! She looks amazing

Vik Virtue

Ah, nice! Slime (girl) enemies are always interesting, to how they fight, how to fight them, and how they'll treat our character when they catch them. I wonder if she has any relation or command over the other slimes we see along the way. Does this mean we'll see evidence of her the closer we get to the boss arena? Like slime coatings on the environment, or similarly colored slime enemies that are clearly serving her/under her control?

odoto

huh, interesting. slime girls are interesting- tho not my personal preference, but still nice to have more (assumed) vore content since that tends to come w/ the territory of slime girls. on the topic of bosses- if i remember correct there was talks about a recurring rival succubus boss ye? is there still any plans for that to occur or is that scrapped? i for one was definitely looking forward to that- especially since tail vore is a somewhat underused thing so far in the game

Lilly Anderson

I'm so hyped 😍😍😍 Here's a question: Do you plan to finish the bosses first, and then move onto the gameplay updates, OR you'll save the final boss' grand reveal for the very last update / official release even?

Rocker20

Well that satisfies my curiosity as to what the Gardens boss would be. I gotta say, I'm liking her look a lot. She's really cute. And it's cool to have a humanoid slime girl added to the game, and what's even more interesting is that she appears to be fairly mobile, something that's not typically associated with slimes. I definitely look forward to her boss fight.

Bradley D

I don't really think that a last boss necessarily needs to be grandiose, so long as it's memorable. Kind of disappointing for me personally, but fits the theme of the area nicely. Looking forward regardless. Hoping for that giant boss someday.

Thomas

An idea I had for the final boss was a giant robot or something like Legion from Castlevania. After you beat that you end up fighting a human or humanoid that looks like Maya or something like that.

Crevan Prowler

That looks pretty awesome! Really curious on what the final boss will be. Keep on keeping on!

Mega Blue Ball

Still undecided, but some vore/absorption, some slimy tentacles bondage, some rebirth of Maya as a slime girl servant... yeah along those lines.

Mega Blue Ball

Yes I want to make a smaller version of her, so it would be a new slime common enemy, but this time as an actual slime girl.

Mega Blue Ball

I will implement all of the bosses/enemies first, so yes this includes the final boss. After all of the enemies are in the game then I'll go back and begin the polishing/balance phase.

Nidabutt

It's time to get slimed.

Vik Virtue

Really cool to hear. Excited to see what you'll do for both versions. Perhaps once the overhaul phase of the game starts, slimes (or at least later versions) could get resistances to normal sword swings, forcing the player to use their magical based attacks.

TheMonsterWithin

Question: since recent bosses all had like 3 different defeat scenes, will you eventually add more to old bosses too? Also I have an idea for the slime: how about a scene where she forcefeed herself to Maya, inflating her and when she's all in, she absorb her from the inside, turning Maya into herself?

the_angry_potato_YT

Is the witch supposed to be near unbeatable? seems like you just need good rng to win, which has only caused frustration rather than excitement

Mega Blue Ball

Regarding more scenes for old bosses, I'll say that it is possible yes, since I'm already planing to go back and add more alternative scenes to pre-existing enemies, so this would certainly include some of the bosses. Although at this point, I still can't say which ones or how many scenes yet. As for the idea for new slimes... well, I think you'll enjoy the common enemy version of the slime girl then, and let's leave it at that for now ;-)

Mega Blue Ball

She's one of the more difficult fights in the game currently for sure, but from what I gather from others feedback is that while indeed challenging, she is consistently beatable, so I'd say you can overcome her rng. That said, it is in my plan to go back and do a balancing/polishing pass to the whole game (also properly fixing the easy mode), and this might alleviate her difficulty in the future.

Tremere Winter

I'd Love too see dragon type creatures in the game! Especially if it has a few types of endings. I could just think of the possilities x3

Steven

The dragon ending with an rebirthing egg transformation would be so cool!!

Steven

I also thought about what if you can knock out two birds with one stone with both growth and rebirthing for the final boss?? so it could be where she rebirthed by a dragon but the process is via turning into an egg at a small size and you could see the inside of the egg with her expansion involving boob expansion and butt expansion progressing along as she becomes a dragon or dragon like entity

Shalax

Maybe the Lingua Wyverns in the cave are its offspring? Or something on those lines