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If you have questions for our intrepid pair, leave them below!

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Johnathan Rabkin

The mechanical act of rolling dice alerts the players that something may be happening. It can draw the players out of the game to the meta-game. How do you keep the players distracted from the mechanism?

Zack Rhodes

Another Newbie related question: When you’re creating a character for D&D, is there any preferred way of going about it, such as what class/race to be or how you want your playstyle to be?

Anonymous

How do you, as a DM, handle character death? Specifically around players re-rolling their characters. Do you let them decide when death is permanent, and resurrection is no longer an option, or do you make that call? If you're making that call as the DM, do you set the players up with ground rules at the beginning of the campaign with a "death is a very real possibility" kind of talk, or do you feel it out as the game progresses based on how attached players seem to be to their characters (or maybe some other metric I'm not even thinking of)?

8bitAttorney

I’m co-DMing an online game with friends and my job is (supposed to) be running side story sessions when we have too many players unavailable for the main campaign session or the dm out - problem so far is my days have wildly different numbers of players - people drop like flies once they realize it’s an expendible session this week. Any advice for making flexible adventure plans to deal with that?

Allison Stewart

How much should alignment play in a character's personality? My party has been dealing with a Deck of Many Things. I knew, in my heart of hearts, I shouldn't draw a single card. I watched as the other players in my party were rewarded and punished in turns till my character took the deck for safe keeping. And then I drew Balance. It doesn't look particularly menacing. But, wow. Now my CG paladin is LE.... And I'm not sure how to play that. I'm always a "good guy". Any advice or cautionary tales?

IncreaseBlue

Thanks for the response! Got another one: I'm thinking of taking over for my DM and letting him play for the Dragon Heist campaign. I've never DM'd before but I've played a couple of roles throughout Storm King's Thunder. Are there any tips for making the transition from player to game runner and for accommodating the amount of choice that campaign looks like it will hold?

Anonymous

It seems that one underutilized superpower of DND is its use as a developmental platform for young people: You’ve got basic math, world building and creativity, puzzles, empathy, purely unplugged social time and arts and crafts packaged in an approachable High Fantasy universe. Have you run games for The Youngs and what mods did you need to make for it to be fun/age appropriate? After running them, do you see the games making a positive imprint?

fishfishmonkeyhat

I liked all the talk about sex with fish at the start of this ep.

Anonymous

How intimately do you acquaint yourselves with the inhabits of the towns and villages that you construct? Jerry seems to generally walk a pretty good balance between knowing the details of the lives of the locals and making stuff up on the spot. Any advice for creating compelling NPCs to occupy the cities and towns that my adventurers will visit (or reside in)?

Allison Stewart

I am a big fan of randomness, but play what you want. Roll 4 d6’s, fill in straight down the character sheet OR arrange at will to favor the class you want, then pick a race that capitalizes on the strengths or weaknesses. I used to steer clear of casters, but I really enjoyed the paladin and cleric I’ve played in my current game. Casters are a lot of work, especially clerics...so many spells to choose from.