Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • this_old_lair-ep07_EkuCqbWr.mp3

Missing 1 file, as this post has not yet been imported.

Content

More This Old Lair to come later in the month! Go ahead and throw some succulent questions in the comments.

Comments

VikingGoat

Where was this recorded? I here a slight background chatting. I remember there being discussion of doing this live-ish at Unplugged, I didn't miss that did I?

Cochese Crimson

Heyas, thanks for doing these, they're great! I'm about to start running a game for just my girlfriend. Any thoughts or advice on running a game for just one person?

Anonymous

Loving TOL, I've got a Q for a future episode: I'm working on a setting for a mid to high level campaign. The gist of it is the players go back in time to stop a god corrupting its way out of prison in an extra-planar library. I've got some details on the world and factions nailed down like the time-cops, the rival party, the dark god, etc. but I'm curious where you would focus your creative/worldbuilding efforts when starting a campaign. What kind of encounters would you like to see in a library of almost inconceivable scale?

Anonymous

Hello friends, In the Curse of Strahd campaign, one of the hooks to lure adventurers to Ravenloft is to send them out to deal with werewolves harassing farms near Daggerford. The mission is usually given to the PC's by their faction and with it comes a reward, such as Inspiration for killing wolves or silvering weapons before they go. My question is what would AI give to their faction members? Crossbows? Uzis? A hearty handshake? Thanks so much

Anonymous

I’m running the 5E starter box campaign for 4 friends - 3 total newbies - and one with some 4E experience. Everyone is playing the pre-gen characters but I’ve really encouraged them to embody their characters more by giving me more details on their backstories and I’ve really leaned in to the character hooks the campaign provides. The elf character though has me at a loss - I feel like Tolkien-esque elves like those found in the Forgotten Realms are so hard to relate to for human players. Do you have any suggestions on how to encourage my player to develop a more interesting elf character than just “I want to spend my super long life learning lots of stuff”?

Allison Stewart

Question: First, thanks for the very juicy advice on how to deal with alignment changes. Second, an update. So, I decided to join the hobgoblin land reclamation faction and leave my party to help liberate the oppressed and marginalized humanoids that had been chased into the wilderness by human and elven encroachment that deprived them of their ancestral lands.

Allison Stewart

Question: third: After settling in with the HLF, I drew Donjon... Dm and I are expecting me to make a surprise return in one of 2 campaigns as an oath breaker Paladin. I have not had a chance to explore the more radical means to achieving the HLF goals, and therefore have not had to convert to a new patron. Do you have any suggestions for appropriate patrons or any guidance for playing the oath breaker class?

Allison Stewart

Question: my gm has a baseless prejudice against halflings. I have a great backup rogue/ranger ready to go that is a halfling. I have offered to give up the lucky feat, but wondered if you could think of any more good reasons I could use to change his mind about halflings. Ironically, he is a big fan of c team and Rosie...

Allison Stewart

I love this podcast. I just plain love it.

Anonymous

Question: I am just starting a Dark Heresy campaign for a long-running group. The campaign is a sequel to a five year long 40K RPG campaign that we finished earlier this year. The new campaign is set in the same location and setting as the previous one, but some 50 years after the previous adventures of the players, and a lot has changed in the interim. Do you have any advice on how I can reveal to the players to how their familiar setting has changed without dumping a lot of exposition on them? How do you balance giving the players a working knowledge of current events with slowly revealing major changes to their familiar setting? Thanks so much for the podcast; it has greatly enriched my life!

Tim Martin

I loved the answer about the lawful evil character! Now, a question of my own: I got together with a friend to discuss backstories for our Dnd characters, and he came up with a whole lot of interesting ideas for mine. A lot of the ideas were dark, or entailed giving my character an extra limitation (either social or magical) as a result of unfortunate things that had happened to him in the past. I thought these ideas were great, and I realized that I myself am not good at coming up with such ideas, because I gravitate towards writing characters that are neat and tidy. This makes those characters... kind of boring. Do you have any advice - or can you point me to any resources - on writing characters or stories so that they have drama and interest?

Anonymous

I love this podcast, and I'm psyched for the return of DLC! Question: How do you avoid falling into D&D cliches when you're working on a campaign, or is it something you don't even worry about? For example, I'm running a home game that has the party searching for powerful items to help prevent Orcus cultists from bringing about an undead apocalypse. I had no idea how much of a cliche this was when I first started working on the campaign, but we're having fun, and ultimately that's what matters to me.

Anonymous

Another question: Would you allow a monk PC to use an Immovable rod as a billie club style weapon to do some crazy Jackie Chan ass shit and if so how would you stat the damage?