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BLR Dispatch v0.9.9.1 Update (October 7th, 2026) ➡️ GET IT HERE** Important Note: New Update v0.9.9.1 - Unfortunately we need to remove the Code 2 Fix for the sirens in Policing Redefined for now. It's a bit buggy and too many side effects with the players siren. I will work on this diligently and get this added into the next update. Thanks for your patience.October 7th, 2026 - BLR Dispatch v0.9.9.1 - UPDATE IS LIVE! Update Information Is Found at the bottom of this post! If updating Please Reinstall Full Download as it has several new audio files. Update will Not Overwrite your configs and your API keys are safe. Please read Changelog.

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▶ AIR SWAT

- Added to plugins\LSPDFR\BlueLine_Realism\BLR_UnitSettings\Air- Multi-county support, same setup as AirUnit.xml- Request with "Requesting Air SWAT." Stress "Air SWAT"; if dispatch only hears "SWAT," ground units are sent.- An LZ is created at your location. If no clear LZ is found after 3 attempts, the helicopter may hover.- TIP: Request Air SWAT or Air Medical from an open area clear of poles, cars, and other obstacles.- Clear with "Clear off Air SWAT." Dismisses Air Swat only. The helicopter lands and picks up the team. "Show me Code 4" also triggers pickup. Use an open area, as a hidden LZ is placed for a fast landing.

▶ NOOSE AIR

- Hovers and pursues suspects (does not land).- Press I (D-pad left on controller) to enter targeting. Zoom with mouse scroll or arrow keys (D-pad up/down on controller). Suspects are marked with a white arrow. Tag with right click (A on controller) and the arrow turns red.- Order the shot with phrases like "Take them out," "Green light for shot," or "Take that shot." They will report back, then fire.- On a miss, NOOSE Air moves overhead and drops to 80 ft (configurable down to 20 ft in the NOOSE Air config) for one more attempt.- Shots are mostly fatal headshots, but a limb hit may cause the suspect to flee.- TIP: Works best with suspects in the open. Vehicles, overpasses, and trees greatly reduce success.- Custom sniper audio added (the game engine had no shot sound).- FOR FUN ONLY: "Weapons free" = minigun until the target is down. "Full weapons free" = missiles and minigun.- Clear with "Clear off Noose Air" - Dismisses Noose Air only. If you say "Show me Code 4" or "Clear all units" All units will clear, including Noose Air.

▶ PIT REQUESTS

- Ask dispatch for permission to PIT. BLR Dispatch scans nearby vehicles and peds and replies yes or no.- A well-placed PIT that spins the vehicle a full 360 has a chance to disable it, stall the engine, or start an engine fire. Expect the suspect to flee on foot.

▶ OTHER

- Policing Redefined Code 2 backup now keeps emergency lights on with sirens muted (ELS-friendly). Stop The Ped already responds Code 2 with no lights and sirens.- Widgets (Status, Clock, Model/Plate) can now be positioned via the menu using arrow keys for X/Y coordinates. Edit Mode drag-to-move still works.

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▶ BLR TOWING

- Call multiple tows at once without waiting for each to leave.- Better traffic navigation.- Doors on the towed vehicle close when the tow truck arrives.- Attached trailers are auto-detached and deleted.- Motorcycles and bicycles always use the flatbed.

▶ GENERAL

- Traffic Control radius and speed zone are now set via the menu instead of the config.- Fixed callsigns with dashes (e.g. LIMA-1-2) breaking.- New failed-spikes audio. Say "No spikes," "Bad spikes," or "Missed spikes."- New Talk Key commands (see BlueLine_Realism > BLR_UnitSettings > TalkKey folder): ◦ Teleport to waypoint ◦ Emergency restore (full health, armor, ammo) ◦ Delete ped ◦ Kill ped

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