Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Finally, after quite a while (last update was on Dec. 25th, 2018) I made another update to Aperture mod. If you don't know what Aperture mod is, it's basically a camera mod on steroids. In comparison to mods like CMDCam or BauerCam, Aperture lets you create much sophisticated camera movement without using any command (camera editing is done via camera editor GUI).

In 1.3, I simplified/improved usage of some camera editor elements (timeline bar, keyframe editor), improved keyframe fixture (added hermite interpolation, and fixed bezier interpolation), added velocity control option to path fixture, and finally added letterbox and rule-of-thirds overlays to camera editor GUI.

This update should make camera editing a bit easier, meanwhile allowing you to create even more sophisticated movement!

Files

Previews only

Change log – Aperture 1.3

Before I say anything, make sure to check out xynth!: https://www.youtube.com/channel/UC2l1COC0u-dkNCx5CsvHpdg They make awesome synthwave music which I used in this video. I would appreciate if you'll take a look at the music which xynth creates! 😊 Hello there! My name is McHorse, and greet Aperture 1.3! In 1.3, many bugs were fixed, lots of nice tweaks to camera editor added and removed some old code. Multiple camera editor features were enhanced, such as: 1. Bottom timeline bar received scroll and zoom. It's useful if you have a very long camera profile. You can now zoom in and out easily. Beside that, if you'll scrub the timeline toward the edges, it would scroll automatically. It's another nice feature to save you from frustration of when previewing the scene. 2. Keyframe code was greatly improved. Bezier interpolation was fixed to use correct mathematical implementation. Hermite interpolation was added, and graph view's controls and view was greatly improved. Now it should be much easier to use keyframe fixture! 3. Velocity control option was added to path fixture, which means now you can make your path fixtures use constant speed instead of rely on duration and interpolations. Also the velocity control is keyframe-able, meaning you can do very cool stuff with it. 4. Added rule of thirds and letterbox (with configurable aspect ratio) overlays. 5. Added Null fixture which allows to create placeholders in the camera profile (for example it would be usable with Blockbuster's director blocks, to create a pause if your characters don't do anything during first seconds of the scene). That's basically it. I know it might be not as much new features in a span of 5 months, however, I was much heavily working on Blockbuster mod. An update for Blockbuster mod will come out a week later. Also, thanks to my Patrons for supporting me: – AzureZhen – Benji.cart.er (https://www.instagram.com/benji.cart.er/) – Duong Ha – El_Redstoniano – Frtc – GroupM – LaundryKitty – Terbin – Agirres – EchebKeso – Andruxioid – KazerLight – Naxela – STH – ycwei982 #Minecraft #Camera #Mod --- Links --- Aperture's full change log: https://github.com/mchorse/aperture/blob/master/CHANGELOG.md#aperture-13 Social Accounts: – Patreon: https://www.patreon.com/McHorse – Twitter: https://twitter.com/McHorsy – GitHub: https://github.com/mchorse/ – Discord server: https://discord.gg/qfxrqUF --- Assets --- Mods: – Blockbuster: https://minecraft.curseforge.com/projects/blockbuster – Metamorph: https://minecraft.curseforge.com/projects/metamorph – Aperture: https://minecraft.curseforge.com/projects/aperture – Minema: https://github.com/daipenger/minema/releases Shaders: – Sildur's Vibrant: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-13-2-sildurs-shaders-pc-mac-intel-vibrant --- Music/Sounds --- Music from YouTube audio library: — Liberation by Ashero Fulero Music by xynth (https://www.youtube.com/channel/UC2l1COC0u-dkNCx5CsvHpdg): — DIGITAL BLISS: https://www.youtube.com/watch?v=tw0R2eZRc18 — GENERATION: https://www.youtube.com/watch?v=m_pkdF6u2vA

Comments

No comments found for this post.